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Description
Issue: Memory usage can become hugh (>1G) once a big savegame is loaded. It gets doubled when edits are being saved to savegame. This memory, however, is only released after the application is closed.
Cause: The LSX content loaded using XmlDocument().Load does not get disposed properly after all references to the object are destroyed.
Possible fix: use XmlRead instead of XmlDocument.
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wontfixThis will not be worked onThis will not be worked on