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FodyWeavers.xml
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37 lines (30 loc) · 1.45 KB
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<?xml version="1.0" encoding="utf-8"?>
<Weavers xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="FodyWeavers.xsd">
<Costura IncludeDebugSymbols='false' CreateTemporaryAssemblies='true' UseRuntimeReferencePaths='true' DisableCleanup='true'>
<!-- Explicitly exclude core game libraries that would otherwise be duplicated, with possible version mismatch exceptions. -->
<ExcludeAssemblies>
0Harmony
cairo-sharp
Newtonsoft.Json
protobuf-net
System.Data.SQLite
VintagestoryAPI
VintagestoryLib
VSCreativeMod
VSEssentials
VSSurvivalMod
</ExcludeAssemblies>
<!-- For fine-grained optimisation, C++ libraries may be used. -->
<Unmanaged32Assemblies></Unmanaged32Assemblies>
<Unmanaged64Assemblies></Unmanaged64Assemblies>
<!-- Native Libraries and PreloadOrder
Native libraries can be loaded by Costura automatically. To include a native library include
it in your project as an Embedded Resource in a folder called costura32 or costura64
depending on the bittyness of the library.
Optionally you can also specify the order that preloaded libraries are loaded. When using
temporary assemblies from disk mixed mode assemblies are also preloaded.
To specify the order of preloaded assemblies add a PreloadOrder element to the config.-->
<PreloadOrder>
</PreloadOrder>
</Costura>
</Weavers>