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index.html
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160 lines (146 loc) · 6.08 KB
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<!DOCTYPE html>
<html lang="en-us">
<head>
<meta charset="utf-8">
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
<title>Word Online Client</title>
<link rel="shortcut icon" href="TemplateData/logo(512x512).png">
<link rel="stylesheet" href="TemplateData/style.css">
<link rel="manifest" href="manifest.webmanifest">
<script src="https://cdn.jsdelivr.net/npm/sockjs-client@1/dist/sockjs.min.js"></script>
<script src="https://cdn.jsdelivr.net/npm/stompjs@2.3.3/lib/stomp.min.js"></script>
<style>
html, body {
margin: 0;
padding: 0;
height: 100%;
width: 100%;
background-color: black;
overflow: hidden;
touch-action: none;
}
#unity-container {
width: 100%;
height: 100%;
display: flex;
align-items: center;
justify-content: center;
background-color: black;
}
#unity-canvas {
background-color: #000000; /* 실제 게임 캔버스 배경색 */
}
</style>
</head>
<body>
<div id="unity-container">
<canvas id="unity-canvas" width=1920 height=1080 tabindex="-1"></canvas>
<div id="unity-loading-bar">
<div id="unity-logo"></div>
<div id="unity-progress-bar-empty">
<div id="unity-progress-bar-full"></div>
</div>
</div>
<div id="unity-warning"> </div>
</div>
<script>
window.addEventListener("load", function () {
if ("serviceWorker" in navigator) {
navigator.serviceWorker.register("ServiceWorker.js");
}
});
var container = document.querySelector("#unity-container");
var canvas = document.querySelector("#unity-canvas");
var loadingBar = document.querySelector("#unity-loading-bar");
var progressBarFull = document.querySelector("#unity-progress-bar-full");
var warningBanner = document.querySelector("#unity-warning");
// Shows a temporary message banner/ribbon for a few seconds, or
// a permanent error message on top of the canvas if type=='error'.
// If type=='warning', a yellow highlight color is used.
// Modify or remove this function to customize the visually presented
// way that non-critical warnings and error messages are presented to the
// user.
function unityShowBanner(msg, type) {
function updateBannerVisibility() {
warningBanner.style.display = warningBanner.children.length ? 'block' : 'none';
}
var div = document.createElement('div');
div.innerHTML = msg;
warningBanner.appendChild(div);
if (type == 'error') div.style = 'background: red; padding: 10px;';
else {
if (type == 'warning') div.style = 'background: yellow; padding: 10px;';
setTimeout(function() {
warningBanner.removeChild(div);
updateBannerVisibility();
}, 5000);
}
updateBannerVisibility();
}
var buildUrl = "Build";
var loaderUrl = buildUrl + "/bb0d9ecdb05db3e84da20bd14a4f84dc.loader.js";
var config = {
dataUrl: buildUrl + "/d295d662a3b68727149b4a32e37373cb.data",
frameworkUrl: buildUrl + "/6c421e352c63fc1c32917cf79f4b4c9d.framework.js",
codeUrl: buildUrl + "/93d77862974bf36f119d9bf532fe1a3d.wasm",
streamingAssetsUrl: "StreamingAssets",
companyName: "Team 6515",
productName: "Word Online Client",
productVersion: "0.0.818",
showBanner: unityShowBanner,
};
// By default Unity keeps WebGL canvas render target size matched with
// the DOM size of the canvas element (scaled by window.devicePixelRatio)
// Set this to false if you want to decouple this synchronization from
// happening inside the engine, and you would instead like to size up
// the canvas DOM size and WebGL render target sizes yourself.
// config.matchWebGLToCanvasSize = false;
if (/iPhone|iPad|iPod|Android/i.test(navigator.userAgent)) {
// Mobile device style: fill the whole browser client area with the game canvas:
var meta = document.createElement('meta');
meta.name = 'viewport';
meta.content = 'width=device-width, height=device-height, initial-scale=1.0, user-scalable=no, shrink-to-fit=yes';
document.getElementsByTagName('head')[0].appendChild(meta);
}
loadingBar.style.display = "block";
var script = document.createElement("script");
script.src = loaderUrl;
script.onload = () => {
createUnityInstance(canvas, config, (progress) => {
progressBarFull.style.width = 100 * progress + "%";
}).then((unityInstance) => {
loadingBar.style.display = "none";
}).catch((message) => {
alert(message);
});
};
document.body.appendChild(script);
</script>
<script>
function resizeCanvas() {
const canvas = document.getElementById("unity-canvas");
const targetRatio = 16 / 9; // 원하는 캔버스 비율
const windowRatio = window.innerWidth / window.innerHeight;
let width, height;
if (windowRatio > targetRatio) {
// 화면이 너무 넓으면 높이에 맞춤
height = window.innerHeight;
width = height * targetRatio;
} else {
// 화면이 너무 좁으면 너비에 맞춤
width = window.innerWidth;
height = width / targetRatio;
}
canvas.style.width = width + "px";
canvas.style.height = height + "px";
}
window.addEventListener("resize", resizeCanvas);
window.addEventListener("orientationchange", resizeCanvas);
resizeCanvas();
</script>
<script>
window.si = window.si || function () { (window.siq = window.siq || []).push(arguments); };
</script>
<script defer src="/_vercel/speed-insights/script.js"></script>
</body>
</html>