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Improve PBR lighting + HDR #5

@aquagoose

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@aquagoose

Right now the PBR lighting is missing IBL, but a bigger problem is that the lighting seems to be somewhat drab. White objects are rather dull and gray in appearance. I suspect this is due to missing HDR, which should be looked into.

Likewise, normal mapping is a bit screwy. It doesn't really seem to work correctly at all.

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