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data/spells/Air Control.json

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{"name":"Air Control","author":"CrusaderDroid","tier":1,"tags":["Transmutation","Wind"],"cost":"2 AP","range":"30 feet","duration":"Variable","desc":"Choose from two of the following effects. You can't target a creature or area twice with the same effect, but you can still choose the same effect twice otherwise.<br>* You cause wind to blow strongly in a 15 foot radius area, or cause it to cease blowing. You choose the direction. Strong winds can blow away most gasses.<br>* You grant five minutes of oxygen to a creature that is currently unable to breathe.<br>* Harsh winds drive a creature or object back 5 feet away from you, increased to 10 feet if they are airborne.<br>* You create a melody out of the sound of wind, which can be heard out to 30 feet.<br>* You amplify the sound of a creature within range to be audible out to 300 feet.","empower":""}

data/spells/Beast Control.json

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{"name":"Beast Control","author":"CrusaderDroid","tier":1,"tags":["Enchantment","Beast"],"cost":"2 AP","range":"30 feet","duration":"Variable","desc":"Choose from two of the following effects. You can't target a creature or area twice with the same effect, but you can still choose the same effect twice otherwise.<br>* A Small or smaller beast not actively fighting is charmed by you until you move more than 30 feet from it.<br>* You mentally ask a Small or smaller beast to fetch an item it can see and bring it to you.<br>* You briefly speak to a beast. It can mentally communicate the answer to one question you ask. It will generally be truthful so long as it is not hostile to you.<br>* You learn of a beast's current condition, including any illnesses or spells affecting it.<br>* You inspire a beast and grant it 10 feet movement speed on its next turn.","empower":""}

data/spells/Blasting Beam.json

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{"name":"Blasting Beam","author":"CrusaderDroid","tier":1,"tags":["Evocation","Arcane"],"cost":"2 AP","range":"90 feet","duration":"Instantaneous","desc":"You channel a powerful beam on the target, who must make a Dexterity saving throw or take 3d6 arcane damage, halved on a success.<br><br>The beam remains until the start of your next turn, still between you and the target. If no creatures or objects are between you and your target at the start of your next turn, they take 3d6 arcane damage.","empower":"The beam deals 2d6 arcane damage to creatures that pass through it or start their turn inside."}

data/spells/Chemical Control.json

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{"name":"Chemical Control","author":"CrusaderDroid","tier":1,"tags":["Transmutation","Acid"],"cost":"2 AP","range":"30 feet","duration":"Variable","desc":"Choose two of the following effects. You can't target a creature or area twice with the same effect, but you can still choose the same effect twice otherwise.<br>* You neutralize a non-magical chemical or poison in a 5 foot cube and transform it into water or water vapor.<br>* A 5 foot square surface becomes perfectly clean and dangerously slick. A creature that moves through this area without stopping must make a Dexterity saving throw or fall prone.<br>* You douse a 5 foot radius around yourself with a mild acid, dealing 1 acid damage to any other creatures in this radius.<br>* You change the flavor of a piece of food, or a drink, to whatever you desire.<br>* You clean or soil a garment or piece of armor.","empower":""}

data/spells/Control Mastery.json

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{"name":"Control Mastery","author":"CrusaderDroid","tier":3,"tags":["Universal"],"cost":"2 AP","range":"Self","duration":"1 minute","desc":"Now and at the start of each of your turns, you can cast any tier 1 spell you know that has Control in its name. The spell costs 0 AP and MP.","empower":"Duration increased to 1 hour."}

data/spells/Dark Shield.json

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{"name":"Dark Shield","author":"CrusaderDroid","tier":1,"tags":["Abjuration","Unholy"],"cost":"1 AP","range":"30 feet","duration":"1 minute","desc":"You take 5 damage, which can't be reduced or negated, then grant target creature within range you can see a dark-red, translucent barrier. The target gains 15 temporary hit points and adds your spellcasting stat to all saving throws they make while the temporary hit points remain.","empower":"Choose one - take 5 more damage to be able to use it as a response when the target creature would have to make a saving throw, or target reanimated creature gains 30 temporary hit points instead."}

data/spells/Diamond.json

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{"name":"Diamond","author":"CrusaderDroid","tier":5,"tags":["Transmutation","Forbidden (Crystal)"],"cost":"1 AP","range":"Self","duration":"1 minute","desc":"Your body shifts and reflects brilliant diamonds. You gain the following benefits: <br>* You add your spellcasting stat to all damage you deal.<br>* Allied creatures within 30 feet add your spellcasting stat to their proficiency modifier.<br>* You can use 2 AP to blast a single target you can see within 60 feet with a ray of diamond light. The target must succeed on a Constitution saving throw or become petrified until the end of your next turn.<br><br>Casting another Crystal spell ends this spell immediately.","empower":""}

data/spells/Earthen Control.json

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{"name":"Earthen Control","author":"CrusaderDroid","tier":1,"tags":["Transmutation","Earth"],"cost":"2 AP","range":"30 feet","duration":"Variable","desc":"Choose from two of the following effects. You can't target a creature or area twice with the same effect, but you can still choose the same effect twice otherwise.<br>* You create a dust cloud that occupies a 5 foot radius sphere, heavily obscuring vision into and through the cloud. The cloud is dispersed at the start of your next turn or when exposed to strong winds.<br>* You move up to a 5 foot cube of loose earth or rocks to another location within range.<br>* You turn a 10 foot square of dry, earthen surface into muddy ground, or dry up muddy ground. Muddy ground is difficult terrain.<br>* You create a rough object out of dirt or loose rocks. It can't weigh greater than 30 pounds or exceed a 5 foot cube in size.<br>* You excavate an amount of earth from an area within range up to a 1 foot radius cylinder with a height of 5 feet. You can move the displaced dirt anywhere within range.","empower":""}

data/spells/Eldritch Control.json

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{"name":"Eldritch Control","author":"CrusaderDroid","tier":1,"tags":["Transmutation","Eldritch"],"cost":"2 AP","range":"30 feet","duration":"Variable","desc":"Choose from two of the following effects. You can't target a creature or area twice with the same effect, but you can still choose the same effect twice otherwise.<br>* One of your limbs stretches to 15 feet until the start of your next turn. It is too unwieldy to do anything more than push or pull yourself or an object.<br>* Your eyes can see through darkness and solid objects in a 30 foot radius for 1 minute or until you leave the area.<br>* Your body grows protective chitin, reducing your movement speed by 10 feet but making you immune to harsh weather for 8 hours.<br>* You warp or mend a willing creature's hand or foot. Warped hands can't hold objects, and warped feet reduce movement speed by 5 feet.<br>* You cause the flesh of a creature to wrap around an object they are holding for 1 minute, preventing anyone from taking the object or putting it away.","empower":""}

data/spells/Electrify Object.json

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{"name":"Electrify Object","author":"CrusaderDroid","tier":1,"tags":["Transmutation","Electric"],"cost":"1 to 3 AP","range":"90 feet","duration":"1 minute","desc":"One object in range that you can see per AP spent becomes electrified and has dangerous amounts of electricity spark around itself. When a creature begins or ends their turn within 5 feet of an electrified object, they take 1d6 lightning damage. A creature can take damage from multiple objects, but they take half damage for each object past the first.<br><br>An electrified object that is destroyed is no longer affected by the spell.<br><br>You can choose to target ammunition held by other creatures. If you do, the spell takes effect as soon as the targeted piece of ammunition hits a target or surface, preserving it from being destroyed on impact.","empower":"Damage increased to 1d8. Targets an extra object."}

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