Skip to content

Commit 2de955b

Browse files
Add files via upload
1 parent b798c4f commit 2de955b

File tree

5 files changed

+5
-0
lines changed

5 files changed

+5
-0
lines changed
Lines changed: 1 addition & 0 deletions
Original file line numberDiff line numberDiff line change
@@ -0,0 +1 @@
1+
{"name":"Antagonize Comrades","author":"CrusaderDroid","tier":3,"tags":["Enchantment","Forbidden (Ruin)","Concentration","Silent","Still"],"cost":"3 AP","range":"120 feet","duration":"1 minute","desc":"Any number of creatures you choose within a 30 foot radius centered on target point within range you can see must succeed on an Intuition saving throw. On a failure, they are infuriated. Any creature that moves within reach of a target immediately and forcibly provokes a response attack for 0 AP. Affected creatures making a response attack take 2d10 psychic damage each time they do so.<br><br>While you are concentrating on this spell, you can use 1 AP to force an affected creature to move up to their movement speed towards any other creature.","empower":""}

data/spells/Exhaust Mind.json

Lines changed: 1 addition & 0 deletions
Original file line numberDiff line numberDiff line change
@@ -0,0 +1 @@
1+
{"name":"Exhaust Mind","author":"CrusaderDroid","tier":4,"tags":["Enchantment","Forbidden (Ruin)"],"cost":"2 AP","range":"60 feet","duration":"Instantaneous","desc":"Target creature takes 1 psychic damage per 1 MP they have spent, to a maximum of 10 times their proficiency modifier. They must make an Intuition saving throw. On a failure, they double all MP costs and ignore all MP discount effects they may have during their next turn.","empower":""}

data/spells/Inflict Despair.json

Lines changed: 1 addition & 0 deletions
Original file line numberDiff line numberDiff line change
@@ -0,0 +1 @@
1+
{"name":"Inflict Despair","author":"CrusaderDroid","tier":1,"tags":["Enchantment","Forbidden (Ruin)"],"cost":"1 to 3 AP","range":"60 feet","duration":"1 minute","desc":"One creature within range per AP spent is inflicted with despair. They suffer a -2 penalty to attack and damage rolls. They can make an Intuition saving throw at the end of each of their turns to end the effect early.","empower":"The penalty increases to -3."}

data/spells/Isolate Victim.json

Lines changed: 1 addition & 0 deletions
Original file line numberDiff line numberDiff line change
@@ -0,0 +1 @@
1+
{"name":"Isolate Victim","author":"CrusaderDroid","tier":2,"tags":["Enchantment","Forbidden (Ruin)","Silent","Still"],"cost":"2 AP","range":"120 feet","duration":"1 hour","desc":"Target creature within range that you can see must succeed on an Intuition saving throw. On a failure, you subtly twist their mind and implant an aversion to all creatures other than you. They are considered an unwilling target for all effects and can't be targeted or affected by effects from other creatures that would grant a benefit to them. When another creature that isn't hostile to them ends their turn within 5 feet of the target, the target immediately moves 5 feet away from that creature if possible.<br><br>If the target creature sees you, it is charmed by you for the duration. It is not charmed if it can see you cast the spell.<br><br>The spell ends early if you damage the creature.","empower":""}

data/spells/Ruin Hope.json

Lines changed: 1 addition & 0 deletions
Original file line numberDiff line numberDiff line change
@@ -0,0 +1 @@
1+
{"name":"Ruin Hope","author":"CrusaderDroid","tier":5,"tags":["Enchantment","Forbidden (Ruin)","Silent","Still"],"cost":"3 AP","range":"120 feet","duration":"8 hours","desc":"You attempt to crush the hope in a creature so thoroughly that they lose faith in their original goals and align themselves to you out of depression and hopelessness. The target must make an Intuition saving throw. On a failure, they become charmed by you for the duration, and align themselves with your goals. You can't control them, but they will generally fight for you against their former allies. This may not necessarily cause the creature to take up arms directly - depending on the creature, they may simply choose not to act against you, or provide information in lieu of direct combat support.<br><br>At the end of the duration, the creature repeats the saving throw if they are within 120 feet of you. On a success, the spell ends. On a failure, the spell is extended for 8 more hours. A creature not within 120 feet at the end of the duration is no longer affected by the spell. A creature that is affected for 24 hours by this spell has its effects become permanent, even if they leave the range of the spell.","empower":""}

0 commit comments

Comments
 (0)