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data/spells/Archer of Storms.json

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{"name":"Archer of Storms","author":"CrusaderDroid","tier":2,"tags":["Evocation","Lightning"],"cost":"2 AP","range":"300 feet","duration":"Instantaneous","desc":"You take aim at a target creature within range that you can see, then create a bow of lightning and loose a sparking arrow into the air, where it descends on the target. Make a magic attack roll. On a hit, the target takes 1d8 lightning damage, plus your spellcasting stat. The damage is doubled if the target is between 31 to 60 feet away, tripled if they are between 61 to 90 feet away, and quadrupled if they are more than 90 feet away.","empower":"Critical hit threshold increased by 2. With no other bonuses, it would score a critical hit on a roll of 18 or better."}

data/spells/Boulder Slam.json

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{"name":"Boulder Slam","author":"CrusaderDroid","tier":1,"tags":["Conjuration","Earth"],"cost":"2 AP","range":"Touch","duration":"Instantaneous","desc":"You thrust forward with a large boulder. Make a magic attack roll. On a hit, the target takes 2d12 bludgeoning damage, plus your spellcasting stat, and is knocked prone.","empower":"The target is additionally knocked back 5 feet. If they are moved, the boulder falls in the vacated space and blocks movement through the space until it takes any damage and is destroyed."}
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{"name":"Chilling Entombment","author":"CrusaderDroid","tier":3,"tags":["Evocation","Cold"],"cost":"2 AP","range":"15 feet","duration":"8 hours","desc":"You attempt to entomb a target creature within range in ice, bringing forth chilling cold. Make a magic attack roll. On a hit, the target takes 4d8 cold damage, plus your spellcasting stat, and loses 10 feet of movement speed for the duration, or until they take fire damage.<br><br>A creature reduced to 0 movement speed as a result of this spell is frozen solid for the duration as long as they have 0 movement speed. They are treated as if they were petrified. Taking fire damage ends the effect early.","empower":"On a critical hit, the target's movement speed is decreased to 0. You can empower this spell after you score a critical hit."}

data/spells/Cloud Arrows.json

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{"name":"Cloud Arrows","author":"CrusaderDroid","tier":1,"tags":["Conjuration","Wind"],"cost":"1 to 3 AP","range":"60 feet","duration":"Instantaneous","desc":"You fire one arrow per AP spent at a target creature within range you can see. Make a magic attack roll. On a hit, the target takes 1d4 piercing damage per arrow. Hit or miss, each arrow explodes into a thick cloud that covers a 5 foot cube in a space adjacent to the target that you choose. The cloud blocks vision and dissipates at the start of your next turn.","empower":"You add your spellcasting stat to the damage done with each arrow. You create an additional cloud."}

data/spells/Crashing Assault.json

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{"name":"Crashing Assault","author":"CrusaderDroid","tier":3,"tags":["Transmutation","Earth"],"cost":"2 AP","range":"Touch","duration":"Instantaneous","desc":"You launch into a flurry of blows with limbs of stone and hurled rocks. Make magic attack rolls until you miss or hit five times. Each hit deals 1d8 bludgeoning damage, plus your spellcasting stat. The fifth hit is a critical hit that additionally stuns the target until the start of their next turn.","empower":"You add your proficiency modifier to the damage done with each hit. If any hit is a critical hit, all subsequent hits are also critical hits."}

data/spells/Curse of Hail.json

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{"name":"Curse of Hail","author":"CrusaderDroid","tier":2,"tags":["Conjuration","Cold"],"cost":"2 AP","range":"90 feet","duration":"1 minute","desc":"You pronounce a curse upon target creature within range that you can see, causing precisely-aimed hail to rain from above at that creature. Make a magic attack roll with advantage. The target takes 1d6 bludgeoning damage and 1d6 cold damage on a hit.<br><br>At the start of each of your turns, you can repeat the attack for 1 AP.","empower":"You add your spellcasting stat to the damage dealt by this spell. On a critical hit, the target is dazed and loses 1 AP and 10 feet movement speed during their next turn, and can't take responses until the end of their next turn."}

data/spells/Destructive Blast.json

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{"name":"Destructive Blast","author":"CrusaderDroid","tier":3,"tags":["Evocation","Fire"],"cost":"2 AP","range":"15 feet","duration":"Instantaneous","desc":"You superheat the air around a target creature within range you can see, causing a localized explosion. Make a magic attack roll. On a hit, the target takes 5d12 fire damage, and has their DR reduced by an amount equal to your spellcasting stat until the end of your next turn. On a miss, the target takes half damage and doesn't have its DR reduced.","empower":"On a hit, you can make one weapon attack or cast a spell of 1st or 2nd level. The target must be the sole target of your attack or spell."}

data/spells/Disruptor.json

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{"name":"Disruptor","author":"CrusaderDroid","tier":1,"tags":["Necromancy","Lightning"],"cost":"2 AP","range":"10 feet","duration":"Instantaneous","desc":"You reach out and attempt to distort the electrical field of a target creature within range. Make a magic attack roll. On a hit, the target takes 1d6 lightning damage, plus your spellcasting stat, and loses an equal amount of MP.","empower":"Damage increased to 2d6."}
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{"name":"Frost Regent's Monument","author":"CrusaderDroid","tier":3,"tags":["Conjuration","Cold","Concentration","Delayed"],"cost":"1-9 AP","range":"60 feet","duration":"1 minute","desc":"For every AP spent casting this spell, you create a 5 foot tall ice pillar in a space within range you can see, or increase the size of a pillar created by this spell by 5 feet. If a creature is in a space occupied by a pillar, you can force them to either move into an adjacent empty space or be carried upward on top of the pillar. Pillars block movement and can't be destroyed.<br><br>At the start of each of your turns, you can use 1 AP to cause a pillar to launch shards of ice at up to three target creatures within 30 feet of the pillar. Make a magic attack roll. On a hit, a shard deals 1d8 piercing damage and 1d8 cold damage plus your spellcasting stat. The pillar then shrinks by 1 foot. A pillar that has shrunk to 4 or fewer feet no longer obstructs movement, and a pillar that has shrunk to 0 feet is destroyed.<br><br>You can attack with this spell any number of times during your turn, as long as you attack with a different pillar each time.","empower":"You can attack an additional target with each pillar."}

data/spells/Frozen Pike.json

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{"name":"Frozen Pike","author":"CrusaderDroid","tier":1,"tags":["Conjuration","Cold"],"cost":"2 AP","range":"10 feet","duration":"Instantaneous","desc":"You create and then thrust a pike made of solid ice through the target. Make a magic attack roll. On a hit, the target takes 1d10 piercing damage, plus your spellcasting stat, and 1d10 cold damage.<br><br>If the creature is caught between you and a wall or obstacle, the pike pins them to that wall or obstacle, restraining them until they spend 1 AP during their turn to break the pike.","empower":"Range increased to 15 feet."}

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