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data/spells/Blood to Flesh.json

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{"name":"Blood to Flesh","author":"CrusaderDroid","tier":2,"tags":["Necromancy","Eldritch"],"cost":"3 AP","range":"60 feet","duration":"1 minute","desc":"You fling your blood across up to three corpses within range, taking 4 damage per corpse. This damage can't be reduced or negated. Each creature targeted is reanimated by you, returning to their maximum hit points. They take their turns after you, and follow your mental commands.<br><br>The creatures are connected to you. When they take damage, you also take half as much damage. If you are reduced to 0 or fewer hit points, all creatures reanimated by this spell disintegrate.<br><br>Casting this spell again destroys all creatures reanimated by the first spell.","empower":"When your reanimated creature takes damage, reduce the shared damage by 2."}

data/spells/Cessation.json

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{"name":"Cessation","author":"CrusaderDroid","tier":7,"tags":["Abjuration","Arcane"],"cost":"3 AP","range":"Self (60 foot radius)","duration":"Instantaneous","desc":"Every creature in range loses all AP and can't gain AP until the start of your next turn.","empower":""}

data/spells/Curse of Hunger.json

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{"name":"Curse of Hunger","author":"CrusaderDroid","tier":2,"tags":["Necromancy","Unholy"],"cost":"3 AP","range":"60 feet","duration":"1 minute","desc":"Target creature becomes cursed with ravenous hunger. If they are reduced to 0 or fewer hit points before the spell ends, they are instantly reanimated as a ghoul under your control for the remaining duration. It follows your mental commands and takes its turn after yours.","empower":"Targets up to 3 creatures within a 5 foot radius centered on target point."}

data/spells/Cursed Imbuement.json

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{"name":"Cursed Imbuement","author":"CrusaderDroid","tier":2,"tags":["Necromancy","Physical","Unholy"],"cost":"1 AP","range":"60 feet","duration":"1 minute","desc":"The target weapon is cursed with unholy magic. For the duration, as long as it's held, the wielder takes unholy damage equal to your spellcasting stat at the end of each of their turns. On a successful attack with the weapon, you can choose to discharge the curse, dealing an additional 4d10 unholy damage to the attacked creature, and half of that unholy damage back to the wielder. The spell then ends.<br><br>Casting this spell on a weapon ends any other spells affecting that weapon.","empower":"Unholy damage dealt by this spell reduces maximum hit points by the same amount."}

data/spells/Exhume.json

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{"name":"Exhume","author":"CrusaderDroid","tier":1,"tags":["Necromancy","Unholy"],"cost":"3 AP","range":"30 feet","duration":"1 minute","desc":"You either reanimate a long-dead corpse or all corpses of creatures killed over the last hour within a 10 foot radius at target point. Each creature becomes a skeleton or zombie, chosen by you. They take their turns after you and follow your mental orders.<br><br>Casting this spell again destroys any remaining creatures reanimated by the first spell.<br><br>Reanimated creatures destroyed turn to dust.","empower":"Choose one - duration increased to 1 hour, or radius increased to 15 feet."}
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{"name":"Imbuement of Deceit","author":"CrusaderDroid","tier":2,"tags":["Illusion","Physical","Fey"],"cost":"1 AP","range":"Touch","duration":"1 minute","desc":"The touched melee weapon becomes imbued with fey trickery. When a creature you see attacks and hits another creature you can see, you can choose to replace the attack with one from your equipped weapon, as if you had struck that creature. You can use applicable weapon styles as normal, and the attack deals an additional 1d6 psychic damage. <br><br>Casting this spell on a weapon ends any other spells affecting that weapon.","empower":"Removes the AP cost on this spell."}

data/spells/Imbuement of Fire.json

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{"name":"Imbuement of Fire","author":"CrusaderDroid","tier":1,"tags":["Transmutation","Physical","Fire"],"cost":"1 AP","range":"Touch","duration":"1 minute","desc":"The touched weapon becomes imbued with fire. The next successful weapon attack with that weapon over its duration deals an additional 1d4 fire damage, increased to 1d10 if it was a melee or thrown weapon. Half of this damage is dealt to creatures you choose within 5 feet of the target.<br><br>Casting this spell on a weapon ends any other spells affecting that weapon.","empower":"Range becomes Self (5 foot radius), targeting any number of weapons you choose."}

data/spells/Imbuement of Ice.json

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{"name":"Imbuement of Ice","author":"CrusaderDroid","tier":1,"tags":["Transmutation","Physical","Cold"],"cost":"1 AP","range":"Touch ","duration":"1 minute","desc":"The touched melee weapon becomes imbued with ice. The next successful weapon attack with that weapon over its duration deals an additional 1d6 cold damage and reduces the target's movement speed by 15 feet until the end of your next turn, and by 5 feet for 1 minute afterwards.<br><br>Casting this spell on a weapon ends any other spells affecting that weapon.","empower":"Range becomes Self (5 foot radius), targeting any number of melee weapons you choose."}
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{"name":"Imbuement of Light","author":"CrusaderDroid","tier":2,"tags":["Transmutation","Physical","Radiant"],"cost":"1 AP","range":"Touch","duration":"1 minute","desc":"The touched melee weapon becomes imbued with light. During the wielder's turn, they can make one attack with it, targeting a 60 foot long line with one attack roll. Weapon styles can't be used with this attack. The first creature in the way takes normal weapon damage, plus 2d6 radiant damage, while all other creatures in the way only take the radiant damage.<br><br>Casting this spell on a weapon ends any other spells affecting that weapon.","empower":"Removes the AP cost on this spell."}
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{"name":"Imbuement of Lightning","author":"CrusaderDroid","tier":1,"tags":["Transmutation","Physical","Lightning"],"cost":"1 AP","range":"Touch ","duration":"1 minute","desc":"The touched melee weapon becomes imbued with electricity. The next successful weapon attack with that weapon over its duration deals an additional 1d6 lightning damage and removes 1 AP from the target until the start of their next turn.<br><br>Casting this spell on a weapon ends any other spells affecting that weapon.","empower":"Range becomes Self (5 foot radius), targeting any number of melee weapons you choose."}

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