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data/spells/A Card to Play.json

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{"name":"A Card to Play","author":"CrusaderDroid","tier":1,"tags":["Divination","Forbidden (Fate)","Silent","Still"],"cost":"0 AP","range":"90 feet","duration":"8 hours","desc":"Target willing creature other than yourself has an action preordained. If it is a spell, it spends the MP to cast the spell, and it must cost 2 or fewer AP.<br><br>At any time over the spell’s duration, you can cause the action to take place. The creature chooses all applicable targets and does not need AP for the action. It must be able to take the action, or the spell fails and is lost.<br><br>You can't target a creature with this spell again until it finishes a rest.","empower":""}

data/spells/Abundant Life.json

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{"name":"Abundant Life","author":"CrusaderDroid","tier":1,"tags":["Evocation","Forbidden (Abundance)","Potent"],"cost":"2 AP","range":"Touch","duration":"Instantaneous","desc":"The touched creature heals 5d6 hit points. When casting at a higher tier, increase the healing by 2d6 per tier above 1. Unwilling creatures can make a Constitution saving throw to negate the effect.<br><br>A creature healed past their maximum hit points has their body wracked by life magic growing past the confines of their mortal shell. They take maximum hit point damage equal to the amount of excess healing, and their current hit points drop to the new maximum. A creature that takes damage this way can't be targeted by this spell again for 24 hours.","empower":"Choose one - Unwilling creatures are healed for half as much hit points on a successful saving throw, or range increased to 30 feet."}

data/spells/Chosen of Storms.json

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{"name":"Chosen of Storms","author":"CrusaderDroid","tier":2,"tags":["Abjuration","Forbidden (Tempest)","Concentration"],"cost":"1 AP","range":"60 feet","duration":"1 minute","desc":"The target creature is enveloped in raging wind and lightning that extends to a 5 foot radius around them. At the start of each of their turns, they gain 3 temporary hit points for every creature, including themselves, in the area, then deal 1d8 lightning damage to every creature they choose in the area. The temporary hit points remain until the start of their next turn.<br><br>Whenever the creature is targeted with a spell, the area increases by 5 feet.","empower":"Immediately after being cast, the area expands once."}

data/spells/Consuming Rage.json

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{"name":"Consuming Rage","author":"CrusaderDroid","tier":3,"tags":["Enchantment","Forbidden (Tempest)"],"cost":"3 AP","range":"60 feet","duration":"1 minute","desc":"An intense desire to destroy the enemy floods the minds of all creatures you choose within a 20 foot radius area. Unwilling creatures must succeed on an Intuition saving throw to avoid the effect.<br><br>Creatures affected by this spell deal an additional 1d4 damage per hit on all weapon attacks, but have a -2 to AC. When any affected creature is affected by a different spell, all affected creatures gain an additional +1d4 damage and -2 AC, to a maximum of +3d4 damage and -6 AC. This can only happen once per spell, even if the triggering spell hits multiple affected targets.<br><br>This spell can't be ended early. If a creature is knocked unconscious, the spell immediately ends for them.","empower":"Bonus damage becomes +1d6 instead."}

data/spells/Doubling Boon.json

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{"name":"Doubling Boon","author":"CrusaderDroid","tier":5,"tags":["Transmutation","Forbidden (Abundance)"],"cost":"3 AP","range":"Self (60 foot radius)","duration":"Instantaneous","desc":"All creatures within range are given an abundant boon. The next source of damage or healing they take before the end of your next turn, after all modifiers, is doubled.","empower":""}

data/spells/Essence Tribute.json

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{"name":"Essence Tribute","author":"CrusaderDroid","tier":4,"tags":["Necromancy","Forbidden (Abundance)"],"cost":"3 AP","range":"Touch","duration":"1 minute","desc":"Target creature at 0 hit points is killed if it is not already dead. Its normal value of maximum hit points are then evenly divided between all creatures you choose within 60 feet, increasing their maximum hit points and their current hit points to match.<br><br>When the spell ends, all affected creatures return to their normal maximum hit points. This kills any creature that falls below 0 maximum hit points.","empower":""}

data/spells/Eyesore.json

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{"name":"Eyesore","author":"CrusaderDroid","tier":1,"tags":["Transmutation","Disease"],"cost":"1 to 3 AP","range":"60 feet","duration":"1 minute","desc":"One creature that you can see within range per AP spent must make a Constitution saving throw or have their eyes attacked, harshly reducing their vision. They become only able to see creatures within 10 feet, and are considered blinded to anything outside of that range.<br><br>At the end of each of their turns, a creature can repeat the saving throw. On a success, the spell ends for that creature. On a failure, their range of vision is increased by 10 feet.","empower":"The target is blinded instead and fails their first repeated saving throw against this spell automatically."}

data/spells/Fated Thread.json

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{"name":"Fated Thread","author":"CrusaderDroid","tier":2,"tags":["Necromancy","Forbidden (Fate)","Silent","Still"],"cost":"0 AP","range":"120 feet","duration":"8 hours","desc":"You weave together the fates of two target creatures other than yourself. Unwilling creatures can make a Willpower saving throw to negate the effect, immediately ending the spell. When either of them receives healing or damage, or is affected by a spell or condition, you can end the spell as a response to duplicate the effect onto the other creature. You are always aware when either creature would be affected. <br><br>You can't activate this spell if both creatures are targeted by the same effect. You can't target the same creature with this spell again until they complete a rest.<br><br>Damage and healing duplicated is limited to a maximum of 25.","empower":"Maximum duplicated damage or healing increased to 40"}

data/spells/Form_ Martyr.json

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{"name":"Form: Martyr","author":"CrusaderDroid","tier":4,"tags":["Transmutation","Forbidden (Shapeshift)","Concentration"],"cost":"1 AP","range":"Self ","duration":"1 minute","desc":"You transform yourself into benevolence beyond death. You can't be healed, but each time you take damage, heal any number of creatures within 60 feet for half the damage you take.<br><br>You never fail concentration saving throws for this spell.","empower":"Removes the Concentration function."}

data/spells/Form_ Pillar.json

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{"name":"Form: Pillar","author":"CrusaderDroid","tier":1,"tags":["Transmutation","Forbidden (Shapeshift)","Concentration"],"cost":"1 AP","range":"Self","duration":"1 minute","desc":"You transform yourself into organic stone, trading mobility for defense. Your Dexterity is reduced by 2 and your movement speed is halved, but you gain a +5 bonus to all saving throws and DR, 30 temporary hit points, and immunity to being forcefully moved. Creatures can't move through you in this state, and you are treated as cover for creatures of the same size or smaller.","empower":"Removes the Concentration function."}

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