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script.js
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217 lines (213 loc) · 10.4 KB
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// 2 players to roll 2 dice each
// need 2 modes, one for each player.
var mode1 = `Player One's Turn!`;
var mode1_1 = `Player One is selecting dice order.`;
var mode1_2 = `Reverse Mode Player One's Turn!`;
var mode1_3 = `Reverse Mode Player One is selecting Dice Order`;
var mode2 = `Player Two's Turn!`;
var mode2_1 = `Player Two is selecting dice order.`;
var mode2_2 = `Reverse Mode Player Two's Turn!`;
var mode2_3 = `Reverse Mode Player Two is selecting Dice Order`;
var mode3 = `Default Screen`;
var mode3_1 = `Reverse Default Screen`;
var mode4 = `Score Tally`;
var mode4_2 = `Reverse Score Tally`;
var mode5 = `Select Game Mode`;
var currentGameMode = mode5;
var playerOneFirstRoll = 0;
var playerOneSecondRoll = 0;
var playerTwoFirstRoll = 0;
var playerOneSecondRoll = 0;
var playerOneCounter = 0;
var playerTwoCounter = 0;
var playerOneScore = 0;
var playerTwoScore = 0;
var playerOneTotalScore = 0;
var playerTwoTotalScore = 0;
var playerOneRecord = [];
var playerTwoRecord = [];
var rollDice = function () {
var resultDice = Math.ceil(Math.random() * 6);
return resultDice;
};
//Found this online, I have no real idea how the heck this works but it somehow works...!?
var scoreSort = function (a, b) {
return a - b;
};
var main = function (input) {
if (currentGameMode == mode4_2 && playerOneTotalScore < playerTwoTotalScore) {
playerOneCounter += 1;
currentGameMode = mode3_1;
var sortedPlayerOneScore = playerOneRecord.sort(scoreSort);
var sortedPlayerTwoScore = playerTwoRecord.sort(scoreSort);
return `Player One Wins!! <br>The current score is <br> Player One : ${playerOneTotalScore}!! <br>Player Two : ${playerTwoTotalScore}!! <br>The current number of wins each player has is <br>Player One : ${playerOneCounter}!! <br>Player Two : ${playerTwoCounter}!!<br>Player One Record: ${sortedPlayerOneScore} <br>Player Two Record: ${sortedPlayerTwoScore}`;
}
if (currentGameMode == mode4_2 && playerOneTotalScore > playerTwoTotalScore) {
playerTwoCounter += 1;
currentGameMode = mode3_1;
var sortedPlayerOneScore = playerOneRecord.sort(scoreSort);
var sortedPlayerTwoScore = playerTwoRecord.sort(scoreSort);
return `Player Two Wins!! <br>The current score is <br> Player One : ${playerOneTotalScore}!! <br>Player Two : ${playerTwoTotalScore}!! <br>The current number of wins each player has is <br>Player One : ${playerOneCounter}!! <br>Player Two : ${playerTwoCounter}!!<br>Player One Record: ${sortedPlayerOneScore} <br>Player Two Record: ${sortedPlayerTwoScore}`;
}
if (
currentGameMode == mode4_2 &&
playerOneTotalScore == playerTwoTotalScore
) {
currentGameMode = mode3_1;
var sortedPlayerOneScore = playerOneRecord.sort(scoreSort);
var sortedPlayerTwoScore = playerTwoRecord.sort(scoreSort);
return `Its a draw!! <br>The current score is <br> Player One : ${playerOneTotalScore}!! <br>Player Two : ${playerTwoTotalScore}!! <br>The current number of wins each player has is <br>Player One : ${playerOneCounter}!! <br>Player Two : ${playerTwoCounter}!!<br>Player One Record: ${sortedPlayerOneScore} <br>Player Two Record: ${sortedPlayerTwoScore}`;
}
if (currentGameMode == mode4 && playerOneTotalScore > playerTwoTotalScore) {
playerOneCounter += 1;
currentGameMode = mode3;
var sortedPlayerOneScore = playerOneRecord.sort(scoreSort);
var sortedPlayerTwoScore = playerTwoRecord.sort(scoreSort);
return `Player One Wins!! <br>The current score is <br> Player One : ${playerOneTotalScore}!! <br>Player Two : ${playerTwoTotalScore}!! <br>The current number of wins each player has is <br>Player One : ${playerOneCounter}!! <br>Player Two : ${playerTwoCounter}!!<br>Player One Record: ${sortedPlayerOneScore} <br>Player Two Record: ${sortedPlayerTwoScore}`;
}
if (currentGameMode == mode4 && playerOneTotalScore < playerTwoTotalScore) {
playerTwoCounter += 1;
currentGameMode = mode3;
var sortedPlayerOneScore = playerOneRecord.sort(scoreSort);
var sortedPlayerTwoScore = playerTwoRecord.sort(scoreSort);
return `Player Two Wins!! <br>The current score is <br> Player One : ${playerOneTotalScore}!! <br>Player Two : ${playerTwoTotalScore}!! <br>The current number of wins each player has is <br>Player One : ${playerOneCounter}!! <br>Player Two : ${playerTwoCounter}!!<br>Player One Record: ${sortedPlayerOneScore} <br>Player Two Record: ${sortedPlayerTwoScore}`;
}
if (currentGameMode == mode4 && playerOneTotalScore == playerTwoTotalScore) {
currentGameMode = mode3;
var sortedPlayerOneScore = playerOneRecord.sort(scoreSort);
var sortedPlayerTwoScore = playerTwoRecord.sort(scoreSort);
return `Its a draw!! <br>The current score is <br> Player One : ${playerOneTotalScore}!! <br>Player Two : ${playerTwoTotalScore}!! <br>The current number of wins each player has is <br>Player One : ${playerOneCounter}!! <br>Player Two : ${playerTwoCounter}!!<br>Player One Record: ${sortedPlayerOneScore} <br>Player Two Record: ${sortedPlayerTwoScore}`;
}
if (currentGameMode == mode5 && input == `Normal`) {
currentGameMode = mode1;
return `It is now Player One's Turn`;
}
if (currentGameMode == mode3 && input == `Ready`) {
currentGameMode = mode1;
return `It is now Player One's Turn`;
}
if (currentGameMode == mode1) {
var diceOne = rollDice();
playerOneFirstRoll = diceOne;
console.log(`Your first dice roll is ${diceOne}`);
var diceTwo = rollDice();
playerOneSecondRoll = diceTwo;
console.log(`Your Second dice roll is ${diceTwo}`);
currentGameMode = mode1_1;
return `Dice One : ${diceOne}<br>Dice Two : ${diceTwo}<br>Please select the first dice`;
}
if (currentGameMode == mode1_1) {
if (input == "One") {
playerOneScore = playerOneFirstRoll * 10 + playerOneSecondRoll;
playerOneTotalScore += playerOneScore;
console.log(`Player One's score is ${playerOneScore}`);
playerOneRecord.push(playerOneScore);
currentGameMode = mode2;
return `Your score is ${playerOneScore}. <br> It is now the next player's turn.`;
}
if (input == "Two") {
playerOneScore = playerOneSecondRoll * 10 + playerOneFirstRoll;
console.log(`Player One's score is ${playerOneScore}`);
playerOneRecord.push(playerOneScore);
playerOneTotalScore += playerOneScore;
currentGameMode = mode2;
return `Your score is ${playerOneScore}. <br> It is now the next player's turn.`;
} else return `Please only enter either One or Two`;
}
if (currentGameMode == mode2) {
var diceOne = rollDice();
playerTwoFirstRoll = diceOne;
console.log(`Your first dice roll is ${diceOne}`);
var diceTwo = rollDice();
playerTwoSecondRoll = diceTwo;
console.log(`Your Second dice roll is ${diceTwo}`);
currentGameMode = mode2_1;
return `Dice One : ${diceOne}<br>Dice Two : ${diceTwo}<br>Please select the first dice`;
}
if (currentGameMode == mode2_1) {
if (input == "One") {
playerTwoScore = playerTwoFirstRoll * 10 + playerTwoSecondRoll;
console.log(`Player Two's score is ${playerTwoScore}`);
playerTwoRecord.push(playerTwoScore);
playerTwoTotalScore += playerTwoScore;
currentGameMode = mode4;
return `Your score is ${playerTwoScore}. <br> It is now time to tally the score!.`;
}
if (input == "Two") {
playerTwoScore = playerTwoSecondRoll * 10 + playerTwoFirstRoll;
console.log(`Player Two's score is ${playerTwoScore}`);
playerTwoRecord.push(playerTwoScore);
playerTwoTotalScore += playerTwoScore;
currentGameMode = mode4;
return `Your score is ${playerTwoScore}. <br> It is now time to tally the score!.`;
}
}
if (currentGameMode == mode5 && input == `Reverse`) {
currentGameMode = mode1_2;
return `It is now Player One's Turn`;
}
if (currentGameMode == mode3_1 && input == `Ready`) {
currentGameMode = mode1_2;
return `It is now Player One's Turn`;
}
if (currentGameMode == mode1_2) {
var diceOne = rollDice();
playerOneFirstRoll = diceOne;
console.log(`Your first dice roll is ${diceOne}`);
var diceTwo = rollDice();
playerOneSecondRoll = diceTwo;
console.log(`Your Second dice roll is ${diceTwo}`);
currentGameMode = mode1_3;
return `Dice One : ${diceOne}<br>Dice Two : ${diceTwo}<br>Please select the first dice`;
}
if (currentGameMode == mode1_3) {
if (input == "One") {
playerOneScore = playerOneFirstRoll * 10 + playerOneSecondRoll;
playerOneTotalScore += playerOneScore;
console.log(`Player One's score is ${playerOneScore}`);
playerOneRecord.push(playerOneScore);
currentGameMode = mode2_2;
return `Your score is ${playerOneScore}. <br> It is now the next player's turn.`;
}
if (input == "Two") {
playerOneScore = playerOneSecondRoll * 10 + playerOneFirstRoll;
console.log(`Player One's score is ${playerOneScore}`);
playerOneRecord.push(playerOneScore);
playerOneTotalScore += playerOneScore;
currentGameMode = mode2_2;
return `Your score is ${playerOneScore}. <br> It is now the next player's turn.`;
} else return `Please only enter either One or Two`;
}
if (currentGameMode == mode2_2) {
var diceOne = rollDice();
playerTwoFirstRoll = diceOne;
console.log(`Your first dice roll is ${diceOne}`);
var diceTwo = rollDice();
playerTwoSecondRoll = diceTwo;
console.log(`Your Second dice roll is ${diceTwo}`);
currentGameMode = mode2_3;
return `Dice One : ${diceOne}<br>Dice Two : ${diceTwo}<br>Please select the first dice`;
}
if (currentGameMode == mode2_3) {
if (input == "One") {
playerTwoScore = playerTwoFirstRoll * 10 + playerTwoSecondRoll;
console.log(`Player Two's score is ${playerTwoScore}`);
playerTwoRecord.push(playerTwoScore);
playerTwoTotalScore += playerTwoScore;
currentGameMode = mode4_2;
return `Your score is ${playerTwoScore}. <br> It is now time to tally the score!.`;
}
if (input == "Two") {
playerTwoScore = playerTwoSecondRoll * 10 + playerTwoFirstRoll;
console.log(`Player Two's score is ${playerTwoScore}`);
playerTwoRecord.push(playerTwoScore);
playerTwoTotalScore += playerTwoScore;
currentGameMode = mode4_2;
return `Your score is ${playerTwoScore}. <br> It is now time to tally the score!.`;
} else return `Please only enter either One or Two`;
}
if (currentGameMode == mode3) {
return `Please type "Ready" when you are ready to begin`;
}
return `Please select "Normal" or "Reverse" mode`;
};