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fix: remove draft status from render graph optimization content
fix: update section title for clarity on render graph limitations
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content/learning-paths/mobile-graphics-and-gaming/render-graph-optimization/_index.md

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title: Optimizing graphics using Frame Advisor’s render graphs
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cascade:
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draft: true
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minutes_to_complete: 30
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who_is_this_for: Mobile application developers who wish to improve graphics performance.

content/learning-paths/mobile-graphics-and-gaming/render-graph-optimization/what-are-render-graphs.md

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Both of these issues can lead to an increase in GPU load and/or bandwidth.
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## When *not* to use render graphs
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## What are the limitations of render graphs?
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Many performance issues cannot be seen in render graphs, or can be better seen elsewhere. For example, render graphs should not be used to diagnose:
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