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content/learning-paths/embedded-and-microcontrollers/avh_ppocr/end-to-end_workflow.md

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The steps involved in the model deployment are shown in the figure below:
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![End-to-end workflow#center](./Figure3.webp "Figure 3. End-to-end workflow")
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![End-to-end workflow#center](./figure3.webp "Figure 3. End-to-end workflow")
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## Deploy PaddleOCR text recognition model on the Corstone-300 FVP included with Arm Virtual Hardware
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By default, the script uses the image shown below (QBHOUSE) as an example to verify the inference results on the Corstone-300 FVP with Arm Cortex-M55.
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![QBHOUSE#center](./Figure4.png)
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![QBHOUSE#center](./figure4.png)
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Make the script executable with `chmod`.
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content/learning-paths/embedded-and-microcontrollers/avh_ppocr/overview.md

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Text recognition is a sub-task of OCR. It's the step after text detection in OCR's two-stage algorithm which converts image information into text information.
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![Example of English text recognition #center](./Figure1.png "Figure 1. Example of English text recognition (Image source: https://iapr.org/archives/icdar2015/index.html)")
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![Example of English text recognition #center](./figure1.png "Figure 1. Example of English text recognition (Image source: https://iapr.org/archives/icdar2015/index.html)")
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In this Learning Path, you will learn how to apply deep learning (DL) to the OCR text recognition task and setup a development flow from model training to application deployment.
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For example, the text recognition model introduces [SVTR](https://arxiv.org/abs/2205.00159) (Scene Text Recognition with a Single Visual Model) based on PP-OCRv2. The model also uses [GTC](https://arxiv.org/pdf/2002.01276.pdf) (Guided Training of CTC) to guide training and model distillation. For more details, please refer to this PP-OCRv3 [technical report](https://arxiv.org/abs/2206.03001v2).
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![PP-OCRv3 pipeline diagram #center](./Figure2.png "Figure 2. PP-OCRv3 pipeline diagram (Image source: https://github.com/PaddlePaddle/PaddleOCR/blob/dygraph/doc/doc_en/PP-OCRv3_introduction_en.md)")
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![PP-OCRv3 pipeline diagram #center](./figure2.png "Figure 2. PP-OCRv3 pipeline diagram (Image source: https://github.com/PaddlePaddle/PaddleOCR/blob/dygraph/doc/doc_en/PP-OCRv3_introduction_en.md)")
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In the next section, you will deploy a trained PP-OCR text recognition model on the Arm Corstone-300 FVP.
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content/learning-paths/embedded-and-microcontrollers/linux-on-fvp/debug.md

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After these steps, you can debug the software stack as shown in the following figure:
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![FVP running #center](Select_target.webp "Debug interface in GUI")
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![FVP running #center](select_target.webp "Debug interface in GUI")

content/learning-paths/embedded-and-microcontrollers/linux-on-fvp/run.md

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You can also run the FVP using its graphical user interface:
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![GUI #center](FVP.webp "View of the FVP GUI")
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![GUI #center](fvp.webp "View of the FVP GUI")

content/learning-paths/embedded-and-microcontrollers/visualizing-ethos-u-performance/7-configure-fvp-gui.md

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Observe that the FVP loads the model file, compiles the PyTorch model to ExecuTorch `.pte` format and then shows an instruction count in the top right of the GUI:
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![Terminal and FVP output#center](./Terminal%20and%20FVP%20Output.jpg "Terminal and FVP output")
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![Terminal and FVP output#center](./terminal_and_fvp_output.webp "Terminal and FVP output")
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{{% notice Note %}}
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content/learning-paths/laptops-and-desktops/windowsperf-vs-extension/spe-feature.md

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6. **Saving Your Settings**:
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- Once you are satisfied with your configurations, click `save`.
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![SPE settings #center](./SPE-settings.webp)
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![SPE settings #center](./spe-settings.webp)
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## Initiating the Sampling Process
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content/learning-paths/mobile-graphics-and-gaming/analyze_a_frame_with_frame_advisor/analyze_render_graph.md

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Render passes flow from left to right. The render pass that outputs to the swapchain is the final render pass that outputs to the screen.
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![The Render Graph view in Frame Advisor alt-text#center](FA_render_graph_1.1.gif "Figure 1. The Render Graph view")
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![The Render Graph view in Frame Advisor alt-text#center](fa_render_graph_1.1.gif "Figure 1. The Render Graph view")
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1. Here, we can see some output attachments that are not used in a future render pass.
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![Redundant output attachments alt-text#center](Render_graph_egypt_redundant_attachments.png "Figure 3. Redundant output attachments")
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![Redundant output attachments alt-text#center](render_graph_egypt_redundant_attachments.png "Figure 3. Redundant output attachments")
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You should clear or invalidate input and output attachments that are not used to avoid unnecessary memory accesses. If clear or invalidate calls are present within a render pass, they are shown in the `Frame Hierarchy` view.
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1. In this example, we can see that some render passes have no consumers at all and that they do not contribute to the final rendered output.
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![Redundant render passes in Frame Advisor's Render Graph alt-text#center](Render_graph_egypt_redundant_rps.webp "Figure 4. Redundant render passes")
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![Redundant render passes in Frame Advisor's Render Graph alt-text#center](render_graph_egypt_redundant_rps.webp "Figure 4. Redundant render passes")
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These render passes could therefore be removed, without affecting the output, saving processing power and bandwidth.

content/learning-paths/mobile-graphics-and-gaming/best-practices-for-hwrt-lumen-performance/1-ray-tracing.md

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The following screenshots are from scenes in **Steel Arms** which is powered by Unreal Lumen. Several optimization tips and techniques were used in the development of **Steel Arms** for achieving the best performance with Lumen. This learning path will start with an introduction to ray tracing and then cover the best practices for hardware ray tracing in Lumen.
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![](images/garage.webp)
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## What is Ray Tracing?

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