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content/learning-paths/mobile-graphics-and-gaming/godot_packages/_index.md

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title: Install and Use Arm integration extension in Godot
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title: Use the Arm Performance Studio Integration extension in Godot
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content/learning-paths/mobile-graphics-and-gaming/godot_packages/arm_mobile_studio_integrations.md

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## Arm Performance Studio Godot integrations
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[Arm Performance Studio](https://developer.arm.com/Tools%20and%20Software/Arm%20Performance%20Studio) is a free suite of analysis tools to help you profile game performance on mobile devices with Arm CPUs and GPUs. Arm provides a Godot extension to make data from Godot games visible in the Arm Performance Studio tools, [Streamline](https://developer.arm.com/Tools%20and%20Software/Streamline%20Performance%20Analyzer) and [Performance Advisor](https://developer.arm.com/Tools%20and%20Software/Performance%20Advisor).
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[Arm Performance Studio](https://developer.arm.com/Tools%20and%20Software/Arm%20Performance%20Studio) is a free suite of analysis tools to help you profile game performance on mobile devices with Arm CPUs and GPUs. Arm provides a Godot extension to make data from [Godot games](https://godotengine.org/) visible in the Arm Performance Studio tools, [Streamline](https://developer.arm.com/Tools%20and%20Software/Streamline%20Performance%20Analyzer) and [Performance Advisor](https://developer.arm.com/Tools%20and%20Software/Performance%20Advisor).
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This package provides a simple way to incorporate annotations into your Godot project. These annotations enable you to mark the timeline with events or custom counters which provides valuable context alongside the performance data in Streamline, so you can see what was happening in the game when bottlenecks occur. For example, here we can see markers that highlight where a wave of enemies is spawning:
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This package provides a simple way to incorporate annotations into your Godot project. These annotations enable you to mark the timeline with events or custom counters which provides valuable context alongside the performance data in Streamline, so you can see what was happening in the game when bottlenecks occur. For example, here you can see markers that highlight where a wave of enemies is spawning:
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![Marker annotations in Streamline](sl_annotation.png "Figure 1. Marker annotations in Streamline")
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func _on_wave_completed() -> void:
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wave_job.stop()
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```
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You can now annotate your Godot game and analyze the performance with markers that give context to a profile in Arm Performance Studio tools.

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