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Merge pull request #1704 from annietllnd/arm-asr
Technical review of Arm ASR LP
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content/learning-paths/mobile-graphics-and-gaming/get-started-with-arm-asr/02-ue.md

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@@ -110,5 +110,6 @@ Arm ASR's behavior can be configured via the following plugin-specific console v
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|`r.ArmASR.ReactiveMaskForceReactiveMaterialValue` | 0 | 0, 1 | Force the reactive mask value for Reactive Shading Model materials, when > 0 this value can be used to override the value supplied in the Material Graph. |
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|`r.ArmASR.ReactiveMaskReactiveShadingModelID` | MSM_NUM | - | Treat the specified shading model as reactive, taking the CustomData0.x value as the reactive value to write into the mask. |
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## Next steps
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You are now ready to use Arm ASR in your Unreal Engine projects. You can use [Arm Performance Studio](https://developer.arm.com/Tools%20and%20Software/Arm%20Performance%20Studio) tools to measure the performance of your game as it runs on a mobile device, allowing you to monitor the effect of Arm ASR.

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