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.wordlist.txt

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uvmpw
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libhugtlbfs
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mcpu
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NoLSE
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NoLSE
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AEMvA
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ActAgent
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AgentDrArmComponent
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AgentsSettings
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AppManager
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ApplyMlMovement
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AttributeError
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BaseViewModel
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BehaviorParametersComponent
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BehaviourName
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BehaviourParameters
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BindingContext
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CEF
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CEF's
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CanExecute
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CanExecuteChanged
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Cinemachine
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CollateObservations
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Compiling Dictionary...
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ComputationTime
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ContentPage
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DComponent
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DOM
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DataPoint
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DataPoints
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DecisionRequester
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DecisionRequesterComponent
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DesktopApp
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DirectX
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DontDestroyOnLoad
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ESM
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EZ
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FMADD
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Fargate’s
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FontSize
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FontWeight
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GEMV
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GenerateRandomMatrix
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ICommand
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INotifyPropertyChanged
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ISB
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JSONPlaceholder
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LINQ
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ListBox
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LongPath
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MLAgents
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MLPlayerManagerComponent
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MLPs
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MVVM
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MainPage
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MainViewModel
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MainWindow
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MatrixHelper
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MatrixMultiplication
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MaxStep
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MeasurePerformance
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Misspelled words:
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MlPlayerManager
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MobileApp
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MonoBehaviour
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Multilayer
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NextDouble
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NuGet
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NumberBox
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NumberBoxExecutionCount
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NumberBoxMatrixSize
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NumericUpDown
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OnActionReceived
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OnLaunched
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OnPropertyChanged
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PFR
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Perceptrons
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PlayerInput
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PlotResultsCommand
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PropertyChanged
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RESTful
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RayPerceptionSensor
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ReadyToPlay
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Realtime
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RunCalculationsCommand
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Running Task: Markdown...
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SME
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SMSTART
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SVCR
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SVL
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SerializeField
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SetProperty
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SettingsController
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SfChart
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SimpleCommand
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Syncfusion
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TFP
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TODO
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TableLayoutPanel
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TargetType
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TensorBoard
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TextBlock
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Theobald
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ThirdPersonCameraMovement
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Timestep
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Typicode
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UWP
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UnityEngine
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Using aspell to spellcheck Markdown
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VfxService
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ViewModel
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ViewModels
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Walkthrough
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WinForms
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WinUI
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WinUIApp
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WindowsForms
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XAML
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XY
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XamarinForms
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Xn
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ZA
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ZT
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appOutDir
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archs
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async
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axios
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bitfield
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blockMapFile
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blockmap
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bool
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buttonStart
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ce
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cef
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chromiumembedded
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codebase
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coe
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computationTime
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computationTimeHistory
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distributables
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doumentation
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electronjs
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executionCount
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firstrun
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gameplay
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halfwords
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incentivize
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isPlayer
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jQuery
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jsonplaceholder
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labelArchitecture
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listBox
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listBoxResults
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mana
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matLeft
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matResult
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matRight
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matmul
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microservice
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mvvm
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netdesktop
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nsis
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numericUpDownExecutionCount
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numericUpDownMatrixSize
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oneClick
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onwards
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perMachine
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pypi
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raycast
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realtime
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resizable
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scrollable
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sindresorhus
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timeScale
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toolkit's
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windowsarm
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winforms
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winui
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xamarin
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xaml

content/learning-paths/cross-platform/sme/matrix-multiply-example.md

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1. In the Registers view, expand AArch64 > System > ID > ID_AA64PFR1_EL1. Notice the SME bits are set to 2, meaning the SME2 architectural state and programmers model are implemented on this target.
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2. This bit can also be inspected in the Commands view, by entering `output $AArch64::$System::$ID::$ID_AA64PFR1_EL1.SME`. Other bits in other registers may be inspected similarly.
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3. In the Registers view, expand AArch64 > System > PSTATE > SVCR. Notice the ZA bit is currently 0, meaning the ZA array storage is invalid and not accessible. This will change to 1 later, when an SMSTART instruction is executed.
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4. In `main.c`, observe that `main()` initialises the sizes (M, N, K) of the matrices, prints a welcome banner, then disables SVE and SIMD traps.
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4. In `main.c`, observe that `main()` initializes the sizes (M, N, K) of the matrices, prints a welcome banner, then disables SVE and SIMD traps.
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5. Set a breakpoint on the `disable_sve_traps` function with `break disable_sve_traps` and run to it (press F8). It is written in assembler.
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6. In the Registers view, expand AArch64 > System > Secure > CPTR_EL3. To avoid SME, SVE, or SIMD instructions being trapped, the ESM and EZ bits must be set to 1 and the TFP bit must be cleared to 0, respectively, in CPTR_EL3. These bits reset to an architecturally unknown value on startup.
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7. In the Debug Control view, select Stepping By Instruction (press F10) to switch stepping mode to instruction level.

content/learning-paths/laptops-and-desktops/electron/how-to-1.md

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![fig4](Figures/04.png)
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In the next step, you will configure your application such that you can explcitly build it for x64 and Arm64 platforms.
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In the next step, you will configure your application such that you can explicitly build it for x64 and Arm64 platforms.

content/learning-paths/laptops-and-desktops/win_cef/how-to-1.md

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![fig4](Figures/04.png)
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## Summary
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CEF is a powerful tool for integrating web browser functionalities into desktop applications, utilizing modern web technologies. You have learnt how to setup a project, create a basic application, and using CMake for CEF projects. Additionally, you explored more advanced features like fetching and displaying data from JSONPlaceholder, adding and styling HTML elements like tables and buttons through separate CSS files all on your Windows on Arm machine.
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CEF is a powerful tool for integrating web browser functionalities into desktop applications, utilizing modern web technologies. You have learned how to setup a project, create a basic application, and using CMake for CEF projects. Additionally, you explored more advanced features like fetching and displaying data from JSONPlaceholder, adding and styling HTML elements like tables and buttons through separate CSS files all on your Windows on Arm machine.

content/learning-paths/laptops-and-desktops/win_forms/how-to-2.md

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By comparing the execution times, we observe that, on average, Arm64 provides almost a 30% performance improvement over x64.
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## Summary
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In this learning path, you learnt how to develop and optimize a desktop application using Windows Forms in .NET on Arm64, particularly for matrix multiplication operations.
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In this learning path, you learned how to develop and optimize a desktop application using Windows Forms in .NET on Arm64, particularly for matrix multiplication operations.
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You started with an overview of Windows Forms, a GUI class library in .NET, and its role in developing desktop applications. Then, you created a new Windows Forms project in Visual Studio, including setting up the project environment and selecting the appropriate .NET Framework version. You created both the user interface for this application and implemented the application logic.
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content/learning-paths/laptops-and-desktops/win_winui3/_index.md

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prerequisites:
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- A Windows on Arm computer such as [Windows Dev Kit 2023](https://learn.microsoft.com/en-us/windows/arm/dev-kit), Lenovo Thinkpad X13s running Windows 11 or a Windows on Arm[virtual machine](/learning-paths/cross-platform/woa_azure/).
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- "Visual Studio 2022 with two workloads: .NET desktop developmentt, and Universal Windows Platform development."
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- "Visual Studio 2022 with two workloads: .NET desktop development, and Universal Windows Platform development."
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author_primary: Dawid Borycki
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content/learning-paths/laptops-and-desktops/win_winui3/how-to-2.md

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Upon comparing the execution times, it is observed that ARM64, on average, provides almost a 50% performance improvement over x64.
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## Summary
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In this learning path, you learnt how to develop a WinUI 3 application, run it in different modes (x64 and Arm64) to compare the performance in matrix multiplication tasks. This comparison was essential to understand the efficiency and speed of execution in different architectural settings.
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In this learning path, you learned how to develop a WinUI 3 application, run it in different modes (x64 and Arm64) to compare the performance in matrix multiplication tasks. This comparison was essential to understand the efficiency and speed of execution in different architectural settings.

content/learning-paths/smartphones-and-mobile/using_unity_machine_learning_agents/07-Objects-and-Components.md

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}
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```
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1. In the script, scroll down to the _CollectObservations()_ method. This method collates information that is key to the reinforcment learning process to help the ML Agent make good decisions. Various bits of state information are returned as a list of observations, such as:
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1. In the script, scroll down to the _CollectObservations()_ method. This method collates information that is key to the reinforcement learning process to help the ML Agent make good decisions. Various bits of state information are returned as a list of observations, such as:
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* Roll/dodge flag (is the character currently rolling/dodging)
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### Edit BattleEnvController.cs
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1. Now select the _AgentsSettings_ object, in the _Hierachy_ tab, on the left.
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1. Now select the _AgentsSettings_ object, in the _Hierarchy_ tab, on the left.
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![Agent Settings](images/heirachy-agent-settings.png "Figure 7. Agent Settings")
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content/learning-paths/smartphones-and-mobile/using_unity_machine_learning_agents/08-Training-our-ML-agents.md

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### Installing PyTorch and ML Agents
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_Note 1._ If you are using a command prompt or PowerShell you may need to run with administrator permissons.
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_Note 1._ If you are using a command prompt or PowerShell you may need to run with administrator permissions.
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_Note 2._ In Windows you may need to enable [LongPath support](https://pip.pypa.io/warnings/enable-long-paths).
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The training takes a long time, so we recommend using a CUDA GPU to be faster. However, it is possible to run the training on the CPU.
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_Note._ If you do not have an NVidia GPU that supports CUDA, you may see the following warning.
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_Note._ If you do not have an NVIDIA GPU that supports CUDA, you may see the following warning.
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```
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UserWarning: CUDA initialization: Found no NVIDIA driver on your system.
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`Assets->#DevSummit2022->Scenes->Level_DevSummit2022`
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1. Now select the _AgentsSettings_ object, in the _Hierachy_ tab (normally on the left).
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1. Now select the _AgentsSettings_ object, in the _Hierarchy_ tab (normally on the left).
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![Agent Settings](images/heirachy-agent-settings.png "Figure 1. Agents Settings")
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