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Update Arm ASR LP
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content/learning-paths/mobile-graphics-and-gaming/get-started-with-arm-asr/04-generic_library.md

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## Introduction
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Follow these steps to implement **Arm Accuracy Super Resolution (Arm ASR)** in your custom engine.
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Follow these steps to implement **Arm Accuracy Super Resolution (Arm ASR)** in your custom engine.
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Arm ASR is an optimized variant of [Fidelity Super Resolution 2](https://github.com/GPUOpen-LibrariesAndSDKs/FidelityFX-SDK/blob/main/docs/techniques/super-resolution-temporal.md) (FSR2) that includes extensive mobile-specific optimizations, ensuring high performance on mobile devices.
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cd accuracy-super-resolution-generic-library
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```
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2. Set a variable for the package location for easy reference.
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2. Set a variable for the package location for easy reference.
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You will use this path to refer to files in the repository:
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FfxmFsr2UpscalingRatio upscalingRatio)
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```
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## Performance
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Depending on your target hardware and operating configuration, Arm ASR will operate at different performance levels. The table below compares the rendering performance of two Arm GPUs (Immortalis-G715 and Immortalis-G720) when using different upscaling settings at two target resolutions.
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<style>
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table {
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background-color: #454545!important;
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color: #ffffff!important;
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}
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</style>
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| Target resolution | Quality | Upscaling Ratio | Immortalis-G715 | Immortalis-G720 |
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|-------------------|--------------------|-----------|-----------------|-----------------|
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| 2800x1260 | Quality | 1.5x | <span style="color: #FF0000;">6.5 ms</span> | <span style="color: #feff00;">4.1 ms</span> |
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| | | 1.7x | <span style="color: #FF0000;">6.3 ms</span> | <span style="color: #8fff00;">3.8 ms</span> |
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| | | 2x | <span style="color: #FF0000;">6.1 ms</span> | <span style="color: #8fff00;">3.3 ms</span> |
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| | Balanced | 1.5x | <span style="color: #FFAC00;">5.8 ms</span> | <span style="color: #8fff00;">3.3 ms</span> |
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| | | 1.7x | <span style="color: #FFAC00;">5.4 ms</span> | <span style="color: #8fff00;">3.1 ms</span> |
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| | | 2x | <span style="color: #feff00;">4.7 ms</span> | <span style="color: #55ff00;">2.8 ms</span> |
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| | Performance | 1.5x | <span style="color: #FFAC00;">5.4 ms</span> | <span style="color: #8fff00;">3.2 ms</span> |
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| | | 1.7x | <span style="color: #FFAC00;">5.3 ms</span> | <span style="color: #55ff00;">2.9 ms</span> |
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| | | 2x | <span style="color: #feff00;">4.6 ms</span> | <span style="color: #55ff00;">2.5 ms</span> |
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| 2400x1080 | Quality | 1.5x | <span style="color: #FFAC00;">5.3 ms</span> | <span style="color: #55ff00;">2.9 ms</span> |
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| | | 1.7x | <span style="color: #feff00;">4.8 ms</span> | <span style="color: #55ff00;">2.7 ms</span> |
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| | | 2x | <span style="color: #feff00;">4.3 ms</span> | <span style="color: #55ff00;">2.5 ms</span> |
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| | Balanced | 1.5x | <span style="color: #feff00;">4.2 ms</span> | <span style="color: #55ff00;">2.5 ms</span> |
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| | | 1.7x | <span style="color: #feff00;">4.0 ms</span> | <span style="color: #55ff00;">2.3 ms</span> |
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| | | 2x | <span style="color: #8fff00;">3.6 ms</span> | <span style="color: #55ff00;">2.2 ms</span> |
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| | Performance | 1.5x | <span style="color: #feff00;">4.1 ms</span> | <span style="color: #55ff00;">2.4 ms</span> |
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| | | 1.7x | <span style="color: #8fff00;">3.7 ms</span> | <span style="color: #55ff00;">2.1 ms</span> |
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| | | 2x | <span style="color: #8fff00;">3.6 ms</span> | <span style="color: #55ff00;">2 ms </span> |
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## Shader Variants and Extensions
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**Unless you are using the prebuilt shaders with the standalone VK backend**, be aware of the following definitions when integrating Arm ASR shaders:

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