+The neural graphics models can be developed using well-known ML frameworks like **PyTorch**, and exported to deployment using Arm's hardware-aware pipeline. The workflow converts the model to `.vgf` via the TOSA intermediate representation, making it possible to do tailored model development for you game use-case. This Learning Path focuses on **Neural Super Sampling (NSS)** as the use case for training, evaluating, and deploying neural models using a toolkit called the [**Neural Graphics Model Gym**](https://github.com/arm/neural-graphics-model-gym). To learn more about NSS, you can check out the [resources on Hugging Face](https://huggingface.co/Arm/neural-super-sampling). Additonally, Arm has developed a set of Vulkan Samples to get started. Specifically, `.vgf` format is introduced in the `postprocessing_with_vgf` one. The Vulkan Samples and over-all developer resources for neural graphics is covered in the [introductory Learning Path](/learning-paths/mobile-graphics-and-gaming/vulkan-ml-sample).
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