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Updates to add integration steps and rename to generic library
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content/learning-paths/mobile-graphics-and-gaming/get-started-with-arm-asr/01-what-is-arm-asr.md

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title: What is Arm Accuracy Super Resolution?
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title: What is Arm Accuracy Super Resolution (Arm ASR)?
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## Introduction
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[Arm® Accuracy Super Resolution™ (ASR)](https://www.arm.com/developer-hub/mobile-graphics-and-gaming/accuracy-super-resolution) is a mobile-optimized temporal upscaling technique derived from [AMD's Fidelity Super Resolution 2 v2.2.2](https://github.com/GPUOpen-LibrariesAndSDKs/FidelityFX-SDK/blob/main/docs/techniques/super-resolution-temporal.md). Arm ASR extends this technology with multiple optimizations to make the technique suited for the more resource-constrained environment of mobile gaming.
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[Arm® Accuracy Super Resolution™ (Arm ASR)](https://www.arm.com/developer-hub/mobile-graphics-and-gaming/accuracy-super-resolution) is a mobile-optimized temporal upscaling technique derived from [AMD's Fidelity Super Resolution 2 v2.2.2](https://github.com/GPUOpen-LibrariesAndSDKs/FidelityFX-SDK/blob/main/docs/techniques/super-resolution-temporal.md). Arm ASR extends this technology with multiple optimizations to make the technique suited for the more resource-constrained environment of mobile gaming.
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With an Unreal Engine plug-in available now, open-source library code to integrate into your customized engines, and Unity and Godot plug-ins coming later in the year, you can easily improve frames per second, enhance visual quality, and prevent thermal throttling for smoother, longer gameplay.
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Available as an easy plug-in for Unreal Engine 5.3, 5,4, and 5.5, a Unity plugin coming soon, or as a generic library that you can integrate into other engines, you can easily improve frames per second, enhance visual quality, and prevent thermal throttling for smoother, longer gameplay.
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## What is Super Resolution?
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- The Arm ASR source code so developers can access it fully and even evolve the technology for their needs.
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- Tutorials and sample materials to help developers with the integration of the technology and how to use it.
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- Plugins for multiple game engines
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Specific repositories for each game engine integration is also available. The following sections will cover those currently available.
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- Plugin for Unreal Engine.
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## Unreal Engine Plugin
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## Custom engine usage
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If you are using your own custom engine, you can still integrate Arm ASR using our open-source reference library.
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If you are using your own custom engine, you can still integrate Arm ASR using our generic library.
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[Using Arm ASR in a custom engine with the Universal SDK](../04-universal-sdk)
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[Using Arm ASR in a custom engine](../04-generic_library)

content/learning-paths/mobile-graphics-and-gaming/get-started-with-arm-asr/02-ue.md

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## Before you begin
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We recommend using Unreal Engine versions 5.3-5.5 or 4.27 through this tutorial. Please get in contact with us at [email protected] if you have any questions.
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We recommend using Unreal Engine versions 5.3-5.5 through this tutorial. Please get in contact with us at [email protected] if you have any questions.
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## Installing the Arm ASR plugin
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git clone https://github.com/arm/accuracy-super-resolution-for-unreal
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```
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3. Depending on your Unreal Engine version, navigate to the corresponding directory in the cloned repository.
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3. Navigate to the `UE` directory in the cloned repository. This contains directories containing the plugin for each supported version of Unreal Engine.
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| Unreal Engine version | Directory |
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|-----------------------|-----------|
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| 4.27 | UE-4.27 |
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| 5.3-5.5 | UE-5 |
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4. Copy the Arm ASR plugin into the `Plugins` folder in the game directory.
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4. From the directory for your version of Unreal Engine, copy the Arm ASR plugin into the `Plugins` folder in the game directory.
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![Plugin folder](images/plugin_folder.png "Plugin folder")
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