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Merge pull request #2474 from annietllnd/neural-graphics
Update NSS for Unreal LP
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content/learning-paths/mobile-graphics-and-gaming/nss-unreal/1-install-plugin.md

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[**Neural Super Sampling Unreal Engine Plugin** → GitHub Repository](https://github.com/arm/neural-graphics-for-unreal)
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Download the latest release package and extract it on your Windows machine.
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Download the latest release package and extract it on your Windows machine. Use the folder corresponding to your Unreal version.
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### 2. Download the runtime for ML Extensions for Vulkan
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[**Unreal NNE Runtime RDG for ML Extensions for Vulkan** → GitHub Repository](https://github.com/arm/ml-extensions-for-vulkan-unreal-plugin).

content/learning-paths/mobile-graphics-and-gaming/nss-unreal/2-emulation-layer.md

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![Project Settings with Vulkan selected as Default RHI under Targeted RHIs#center](./images/targeted_rhis.png "Figure 4: Set Vulkan as the default RHI.")
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## Create the Plugins directory
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## Add and enable the plugins
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Open your project directory in Windows explorer, and create a new folder called `Plugins`.
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1. Open your project directory in Windows explorer, and create a new folder called `Plugins`.
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2. Copy the downloaded and extracted `.zips` into the new directory:
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Enabling the plugin will look slightly different depending on what Unreal version you are using. Follow the steps corresponding to your setup.
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## For Unreal 5.5
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1. Copy the downloaded and extracted `.zip` into the new `Plugins` directory:
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- `UE5.5`
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- `NNERuntimeRDGMLExtensionsForVulkan`
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- `NSS`
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3. Re-open Unreal Engine. When prompted, confirm plugin integration.
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4. Rebuild your project in Visual Studio from source.
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5. Verify the installation by opening the Plugins view in Unreal Engine, and making sure the checkbox is selected for both `NSS` and `NNERuntimeRDGMLExtensionsForVulkan` as shown. Restart Unreal Engine if prompted.
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2. Re-open Unreal Engine. When prompted, confirm plugin integration.
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3. Rebuild your project in Visual Studio from source.
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4. Verify the installation by opening the Plugins view in Unreal Engine, and making sure the checkbox is selected for both `NSS` and `NNERuntimeRDGMLExtensionsForVulkan` as shown. Restart Unreal Engine if prompted.
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![Unreal Engine plugins window showing NSS and NNERuntimeRDGMLExtensionsForVulkan enabled#center](./images/verify_plugin_enabled.png "Figure 5: Verify plugin installation in Unreal Engine.")
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With the emulation layers and plugins configured, you're ready to run Neural Super Sampling in Unreal Engine. Continue to the next section to test the integration.
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## For Unreal 5.4
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1. Copy the downloaded and extracted `.zip` into the new `Plugins` directory:
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- `UE5.4`
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2. Re-open Unreal Engine. When prompted, confirm plugin integration.
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3. Rebuild your project in Visual Studio from source.
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4. Verify the installation by opening the Plugins view in Unreal Engine, and making sure the checkbox is selected for `NSS`. Restart Unreal Engine if prompted.
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With the emulation layers and plugins configured, you're ready to run Neural Super Sampling in Unreal Engine. Continue to the next section to test the integration.

content/learning-paths/mobile-graphics-and-gaming/nss-unreal/_index.md

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prerequisites:
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- Windows 11
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- Unreal Engine 5.5 (Templates and Feature Pack enabled)
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- Unreal Engine 5.4 or 5.5 (Templates and Feature Pack enabled)
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- Visual Studio 2022 (with Desktop Development with C++ and .NET desktop build tools)
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