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Copy file name to clipboardExpand all lines: content/learning-paths/mobile-graphics-and-gaming/nss-unreal/2-emulation-layer.md
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@@ -65,17 +65,30 @@ By default, Unreal uses DirectX. Instead, you need to choose Vulkan as the defau
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## Create the Plugins directory
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## Add and enable the plugins
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Open your project directory in Windows explorer, and create a new folder called `Plugins`.
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1. Open your project directory in Windows explorer, and create a new folder called `Plugins`.
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2. Copy the downloaded and extracted `.zips` into the new directory:
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Enabling the plugin will look slightly different depending on what Unreal version you are using. Follow the steps corresponding to your setup.
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## For Unreal 5.5
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1. Copy the downloaded and extracted `.zip` into the new `Plugins` directory:
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-`UE5.5`
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-`NNERuntimeRDGMLExtensionsForVulkan`
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-`NSS`
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3. Re-open Unreal Engine. When prompted, confirm plugin integration.
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4. Rebuild your project in Visual Studio from source.
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5. Verify the installation by opening the Plugins view in Unreal Engine, and making sure the checkbox is selected for both `NSS` and `NNERuntimeRDGMLExtensionsForVulkan` as shown. Restart Unreal Engine if prompted.
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2. Re-open Unreal Engine. When prompted, confirm plugin integration.
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3. Rebuild your project in Visual Studio from source.
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4. Verify the installation by opening the Plugins view in Unreal Engine, and making sure the checkbox is selected for both `NSS` and `NNERuntimeRDGMLExtensionsForVulkan` as shown. Restart Unreal Engine if prompted.
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With the emulation layers and plugins configured, you're ready to run Neural Super Sampling in Unreal Engine. Continue to the next section to test the integration.
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## For Unreal 5.4
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1. Copy the downloaded and extracted `.zip` into the new `Plugins` directory:
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-`UE5.4`
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2. Re-open Unreal Engine. When prompted, confirm plugin integration.
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3. Rebuild your project in Visual Studio from source.
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4. Verify the installation by opening the Plugins view in Unreal Engine, and making sure the checkbox is selected for `NSS`. Restart Unreal Engine if prompted.
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With the emulation layers and plugins configured, you're ready to run Neural Super Sampling in Unreal Engine. Continue to the next section to test the integration.
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