diff --git a/addons/AFM_PapaBear/README.md b/addons/AFM_PapaBear/README.md new file mode 100644 index 0000000..a6d9dc0 --- /dev/null +++ b/addons/AFM_PapaBear/README.md @@ -0,0 +1,52 @@ +# AFM_PapaBear + +**AFM_PapaBear** is a tribute to the iconic *Papa Bear* radio operator from *Operation Flashpoint*, designed to give Arma Reforger gamemasters and scenario creators a powerful tool for in-game communication. It allows you to easily send immersive radio-style messages to players during missions. Additionally, the addon supports automated broadcasts, enabling number station-style transmissions for atmospheric or narrative purposes. + + +## Features + +- Messages are sent over radio and also with ICONIC UPPER CASE STYLE OVER CHAT. +- Supports scripted or scheduled broadcasts for number station behavior. +- Immersive enhancement for both PvP and PvE scenarios. + +## Usage + +1. Add the AFM_PapaBearRadio or AFM_NumberRadioStation entity to game world +2. In the ActionsManagerComponent define the exact message you want to send +3. Trigger the transmission ingame + +## Development + +1. Install Arma Reforger Tools and Enfusion Workbench via Steam. +2. Open the Workbench and load the AFM_PapaBear project. +3. Core files are located in: + - `Scripts/Game/AFM_PapaBear/` + - `Sounds/Samples` + + +## Contributing + +We welcome community contributions! + +To contribute: + +1. Create a new branch for your changes. +2. Submit a pull request with a clear description of what you’ve changed or added. + +If you're reporting a bug or requesting a feature, please open a GitHub Issue with a detailed description. + + +## Missing features + +- Prefabs aren't currently available to gamemaster, they have to be placed using enfusion editor +- Triggering transmission is done via player action, I should probably add a GM module that does this + + +## Credits + +- Developed by the [ArmaForces](https://github.com/ArmaForces) team. +- Inspired by the original *Papa Bear* from **Operation Flashpoint: Cold War Crisis**, I have trained the voice model on the original game samples. All credits go to Bohemia Interactive + +## License + +This project is licensed under the [Arma Public License (APL)](https://www.bohemia.net/community/licenses/arma-public-license). \ No newline at end of file diff --git a/addons/HotelPVP_RHS/README.md b/addons/HotelPVP_RHS/README.md new file mode 100644 index 0000000..079d3df --- /dev/null +++ b/addons/HotelPVP_RHS/README.md @@ -0,0 +1,2 @@ +# HotelPvP RHS +This is a compatibility mod for RHS and HotelPvP mods \ No newline at end of file diff --git a/addons/HotelPvP/README.md b/addons/HotelPvP/README.md new file mode 100644 index 0000000..41a9b1f --- /dev/null +++ b/addons/HotelPvP/README.md @@ -0,0 +1,25 @@ +# HotelPvP + +**HotelPvP** is a fast-paced, Counter-Strike-style hostage rescue PvP scenario for [Arma Reforger](https://reforger.armaplatform.com/workshop/64ACA2C9F1E7E0E1), developed by members of the ArmaForces community. + +## Overview + +- **Gameplay**: Attackers aim to rescue a hostage held by defenders within small encampment. +- **Style**: Inspired by Madin's scenario for Arma3 +- **Mode**: Multiplayer PvP scenario. + +## Features + +- Tactical hostage rescue gameplay. +- Designed for quick, intense PvP matches. + +## Requirements + +- **Game Version**: Arma Reforger 1.3.0.130 or later. +- **Dependencies**: + - [ACE Carrying](https://reforger.armaplatform.com/workshop/64ACA2C9F1E7E0E1) + - [ACE Core](https://reforger.armaplatform.com/workshop/64ACA2C9F1E7E0E1) + +## License + +This project is licensed under the [Arma Public License (APL)](https://www.bohemia.net/community/licenses/arma-public-license). \ No newline at end of file diff --git a/addons/HotelPvP_BAF/README.md b/addons/HotelPvP_BAF/README.md new file mode 100644 index 0000000..06373b3 --- /dev/null +++ b/addons/HotelPvP_BAF/README.md @@ -0,0 +1,2 @@ +# HotelPvP BAF +This is a compatibility mod for British Forces and HotelPvP mods \ No newline at end of file