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added group name setting to water system
1 parent ad95aed commit 1a49e50

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2 files changed

+8
-2
lines changed

2 files changed

+8
-2
lines changed

addons/waterways/water_system_manager.gd

Lines changed: 7 additions & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -9,6 +9,7 @@ const RiverManager = preload("res://addons/waterways/river_manager.gd")
99

1010
var system_map : ImageTexture = null setget set_system_map
1111
var system_bake_resolution := 2
12+
var system_group_name := "waterways_system"
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# Auto assign
1314
var wet_group_name : String = "waterways_wet"
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var surface_index : int = -1
@@ -21,7 +22,7 @@ var _first_enter_tree := true
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func _enter_tree() -> void:
2223
if Engine.editor_hint and _first_enter_tree:
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_first_enter_tree = false
24-
add_to_group("waterways_system")
25+
add_to_group(system_group_name)
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2627

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func _ready() -> void:
@@ -58,6 +59,11 @@ func _get_property_list() -> Array:
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hint_string = "128, 256, 512, 1024, 2048",
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usage = PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_SCRIPT_VARIABLE
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},
62+
{
63+
name = "system_group_name",
64+
type = TYPE_STRING,
65+
usage = PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_SCRIPT_VARIABLE
66+
},
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{
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name = "Auto assign texture & coordinates on generate",
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type = TYPE_NIL,

test_assets/FloatingObject.tscn

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -41,6 +41,6 @@ transform = Transform( 0.622291, 0, 0, 0, 0.622291, 0, 0, 0, 0.622291, 0.482973,
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mesh = SubResource( 2 )
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material/0 = SubResource( 5 )
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44-
[node name="Bouyant" type="Spatial" parent="."]
44+
[node name="Buoyant" type="Spatial" parent="."]
4545
script = ExtResource( 1 )
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water_resistance = 3.0

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