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| 1 | +# The Workspace: A Minimal 3D Mesh Viewer |
| 2 | + |
| 3 | +The Workspace is a streamlined tool designed for visualizing and inspecting 3D models. It's tightly integrated |
| 4 | +with the Processing environment, leveraging its powerful rendering capabilities. While it doesn't aspire |
| 5 | +to be a comprehensive 3D modeling suite, it provides essential features for working with mesh data. |
| 6 | + |
| 7 | +## Getting Started |
| 8 | +To use the Workspace, simply create an instance and provide a reference to your Processing |
| 9 | +sketch (PApplet). No immediate interaction with the Workspace is necessary in the draw() method. |
| 10 | +The Workspace is ready to use with its default functionalities. |
| 11 | + |
| 12 | +```java |
| 13 | +package workspace.examples; |
| 14 | + |
| 15 | +import processing.core.PApplet; |
| 16 | +import workspace.Workspace; |
| 17 | + |
| 18 | +public class WS_MinimalSetup extends PApplet { |
| 19 | + |
| 20 | + public static void main(String[] args) { |
| 21 | + PApplet.main(WS_MinimalSetup.class.getName()); |
| 22 | + } |
| 23 | + |
| 24 | + private Workspace workspace; |
| 25 | + |
| 26 | + @Override |
| 27 | + public void settings() { |
| 28 | + size(1000, 1000, P3D); |
| 29 | + } |
| 30 | + |
| 31 | + @Override |
| 32 | + public void setup() { |
| 33 | + workspace = new Workspace(this); |
| 34 | + } |
| 35 | + |
| 36 | + @Override |
| 37 | + public void draw() { |
| 38 | + |
| 39 | + } |
| 40 | + |
| 41 | +} |
| 42 | +``` |
| 43 | + |
| 44 | +### Key Features |
| 45 | + |
| 46 | +**Camera Control** |
| 47 | + |
| 48 | +* **Zoom:** Scroll the mouse wheel. |
| 49 | +* **Rotate:** Drag with the middle mouse button. |
| 50 | +* **Pan:** Drag with the middle mouse button while holding Shift. |
| 51 | +* **First-Person Navigation:** Use WASD keys. |
| 52 | + |
| 53 | +**Scene Manipulation** |
| 54 | + |
| 55 | +* **Reset Camera:** Press C. |
| 56 | +* **Toggle UI:** Press Y. |
| 57 | +* **Toggle Grid:** Press G. |
| 58 | +* **Show/Hide Normals:** Press N for face normals, V for vertex normals. |
| 59 | +* **Wireframe/Solid View:** Press Z. |
| 60 | +* **Show/Hide Axes:** Press 1, 2, or 3. |
| 61 | +* **Show/Hide Edges:** Press E. |
| 62 | +* **Smooth/Flat Shading:** Press S. |
| 63 | +* **First-Person Mode:** Press 4. |
| 64 | +* **Toggle Rendering Loop:** Use the UI control. |
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