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lines changed Original file line number Diff line number Diff line change @@ -105,6 +105,34 @@ public void update() {
105105 updateFPS ();
106106 }
107107
108+ /**
109+ * Resets the {@code Timer} to its initial state, clearing all accumulated
110+ * time and frame count values. This includes resetting the following:
111+ * <ul>
112+ * <li>The start time to the current system time.</li>
113+ * <li>The last time recorded to the current system time.</li>
114+ * <li>The total elapsed time to zero.</li>
115+ * <li>The frame count to zero.</li>
116+ * <li>The frames per second (FPS) to zero.</li>
117+ * <li>The millisecond counter to zero.</li>
118+ * <li>The last frame count for FPS calculation to zero.</li>
119+ * </ul>
120+ * <p>
121+ * This method can be used when you need to restart the timer, such as for
122+ * restarting the game / application or resetting the simulation state.
123+ * </p>
124+ */
125+ public void reset () {
126+ this .startTime = System .nanoTime ();
127+ this .lastTime = startTime ;
128+ this .time = 0 ;
129+ this .totalTime = 0 ;
130+ this .frameCount = 0 ;
131+ this .fps = 0 ;
132+ this .millisecondCounter = 0 ;
133+ this .lastFrameCount = 0 ;
134+ }
135+
108136 /**
109137 * Returns the total elapsed time in seconds, scaled by the current time
110138 * scale.
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