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@@ -91,15 +91,18 @@ environment. So the library could be used independently.
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## Mesh3D
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The following example shows how to work with the base mesh class. For this
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purpose we want to create a simple quad. The quad has four vertices, one for
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each corner. To make things a bit more explanatory we compose the quad out of
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two triangular faces. **Important:** This is just an example to illustrate the
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base concepts. The library already provides a convenient way to construct
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**Important:** This is just an example to illustrate the
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The library already provides a convenient way to construct
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primitives and more complex shapes. But we dive into this at a later point.
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For now let's keep things simple. But also keep in mind that it might be useful
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to construct shapes by yourself in some cases.
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The following example shows how to work with the base mesh class. For this
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purpose we want to create a simple quad. The quad has four vertices, one for
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each corner. To make things a bit more explanatory we compose the quad out of
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two triangular faces.
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base concepts.
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```
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(-1, 0, -1) (1, 0, -1)
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