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documentation/modifiers.md

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@@ -93,9 +93,9 @@ from a specified center point, creating a variety of effects like bulging, inden
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**How it works:**
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1. Center Point: The modifier uses a defined center point as a reference for the deformation.
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2. Distance: The ```distance``` parameter controls the magnitude of the push or pull. A positive value pushes vertices away from the center, while a negative value pulls them towards the center.
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3. Vertex Deformation: For each vertex in the mesh:
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1. **Center Point:** The modifier uses a defined center point as a reference for the deformation.
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2. **Distance:** The ```distance``` parameter controls the magnitude of the push or pull. A positive value pushes vertices away from the center, while a negative value pulls them towards the center.
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3. **Vertex Deformation:** For each vertex in the mesh:
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* The ```distance``` between the vertex and the center point is calculated.
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* The vertex is moved along the vector connecting it to the center point, by the specified distance.
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