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#define ASLIB_INCLUDE_DL #include "AsLib.hpp" //メイン関数 int32_t AsMain() { //管理クラスの宣言 MC mc(u8"TitleName", { 1920,1080 }, BG_COLOR); //読み込み sceneInit(mc); textureInit(mc); UI_Init(mc); //初期シーン mc.scene(LOGO_SCENE1); //メインループ while (mc.isLoop()) mc.scenePlay(); return 0; }