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Kasuga Chiyo edited this page Feb 24, 2019 · 26 revisions

サンプルコード

縦横 同じサイズで地形生成

#include "DxLib.h"
#include "DTL.hpp"

#include <cstdint>
#include <cstddef>
#include <array>
#include <bitset>

int WINAPI WinMain(HINSTANCE, HINSTANCE, LPSTR, int) {
	SetOutApplicationLogValidFlag(FALSE);
	ChangeWindowMode(TRUE);

	constexpr std::size_t matrix_size{ 128 };
	constexpr std::size_t dungeon_pixel_size{ 2 };

	SetGraphMode(int(matrix_size*dungeon_pixel_size), int(matrix_size*dungeon_pixel_size), 32);

	if (DxLib_Init() == -1) return -1;

	std::array<std::bitset<matrix_size>, matrix_size> matrix{ {} };
	const dtl::generator::terrain::stl::SimpleVoronoiIsland<bool> create(matrix);
	dtl::utility::stl::noiseShoreBool(matrix);

	for (std::size_t row{}; row < matrix.size(); ++row)
		for (std::size_t col{}; col < matrix[row].size(); ++col)
			DrawBox(int(col*dungeon_pixel_size), int(row*dungeon_pixel_size), int((col + 1)*dungeon_pixel_size), int((row + 1)*dungeon_pixel_size), (matrix[row][col]) ? GetColor(98, 170, 48) : GetColor(30, 30, 163), TRUE);
	
	WaitKey();
	return DxLib_End();
}

sample

縦横 異なるサイズで地形生成

#include "DxLib.h"
#include "DTL.hpp"

#include <cstdint>
#include <cstddef>
#include <array>
#include <bitset>

int WINAPI WinMain(HINSTANCE, HINSTANCE, LPSTR, int) {
	SetOutApplicationLogValidFlag(FALSE);
	ChangeWindowMode(TRUE);

	constexpr std::size_t matrix_size_x{ 196 };
	constexpr std::size_t matrix_size_y{ 128 };
	constexpr std::size_t dungeon_pixel_size{ 2 };

	SetGraphMode(int(matrix_size_x*dungeon_pixel_size), int(matrix_size_y*dungeon_pixel_size), 32);

	if (DxLib_Init() == -1) return -1;

	std::array<std::bitset<matrix_size_x>, matrix_size_y> matrix{ {} };
	const dtl::generator::terrain::stl::SimpleVoronoiIsland<bool> create(matrix);
	dtl::utility::stl::noiseShoreBool(matrix);

	for (std::size_t row{}; row < matrix.size(); ++row)
		for (std::size_t col{}; col < matrix[row].size(); ++col)
			DrawBox(int(col*dungeon_pixel_size), int(row*dungeon_pixel_size), int((col + 1)*dungeon_pixel_size), int((row + 1)*dungeon_pixel_size), (matrix[row][col]) ? GetColor(98, 170, 48) : GetColor(30, 30, 163), TRUE);
	
	WaitKey();
	return DxLib_End();
}

sample2

生成ループ

#include <Siv3D.hpp>
#include <DTL.hpp>

#include <cstdint>
#include <cstddef>
#include <array>
#include <bitset>

void Main() {

	constexpr std::size_t matrix_size_x{ 196 };
	constexpr std::size_t matrix_size_y{ 128 };
	constexpr std::size_t dungeon_pixel_size{ 2 };

	Window::Resize(int32(matrix_size_x*dungeon_pixel_size), int32(matrix_size_y*dungeon_pixel_size));

	std::array<std::bitset<matrix_size_x>, matrix_size_y> matrix{ {} };
	const dtl::generator::terrain::stl::SimpleVoronoiIsland<bool> generation;

	constexpr int loop_counter_max{ 20 };
	int loop_counter{ loop_counter_max };

	while (System::Update()) {
		if (loop_counter >= loop_counter_max) {
			dtl::utility::stl::init(matrix);
			generation.create(matrix);
			dtl::utility::stl::noiseShoreBool(matrix);
			loop_counter = 0;
		}
		for (std::size_t row{}; row < matrix.size(); ++row)
			for (std::size_t col{}; col < matrix[row].size(); ++col)
				Rect(int32(col*dungeon_pixel_size), int32(row*dungeon_pixel_size), int32(dungeon_pixel_size)).draw((matrix[row][col]) ? Color(98, 170, 48) : Color(30, 30, 163));
		++loop_counter;
	}
}

sample3

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