@@ -552,15 +552,15 @@ public static void Render(TimeSpan deltaTime, TimeSpan totalTime)
552552 return ;
553553 }
554554
555- if ( renderer . GetScreenWidth ( ) != sOldWidth ||
556- renderer . GetScreenHeight ( ) != sOldHeight ||
555+ if ( renderer . ScreenWidth != sOldWidth ||
556+ renderer . ScreenHeight != sOldHeight ||
557557 renderer . DisplayModeChanged ( ) )
558558 {
559559 sDarknessTexture = null ;
560560 Interface . Interface . DestroyGwen ( ) ;
561561 Interface . Interface . InitGwen ( ) ;
562- sOldWidth = renderer . GetScreenWidth ( ) ;
563- sOldHeight = renderer . GetScreenHeight ( ) ;
562+ sOldWidth = renderer . ScreenWidth ;
563+ sOldHeight = renderer . ScreenHeight ;
564564 }
565565
566566 renderer . Clear ( Color . Black ) ;
@@ -811,22 +811,22 @@ public static void DrawFullScreenTexture(IGameTexture tex, float alpha = 1f)
811811 return ;
812812 }
813813
814- var bgx = Renderer . GetScreenWidth ( ) / 2 - tex . Width / 2 ;
815- var bgy = Renderer . GetScreenHeight ( ) / 2 - tex . Height / 2 ;
814+ var bgx = Renderer . ScreenWidth / 2 - tex . Width / 2 ;
815+ var bgy = Renderer . ScreenHeight / 2 - tex . Height / 2 ;
816816 var bgw = tex . Width ;
817817 var bgh = tex . Height ;
818818 int diff ;
819819
820- if ( bgw < Renderer . GetScreenWidth ( ) )
820+ if ( bgw < Renderer . ScreenWidth )
821821 {
822- diff = Renderer . GetScreenWidth ( ) - bgw ;
822+ diff = Renderer . ScreenWidth - bgw ;
823823 bgx -= diff / 2 ;
824824 bgw += diff ;
825825 }
826826
827- if ( bgh < Renderer . GetScreenHeight ( ) )
827+ if ( bgh < Renderer . ScreenHeight )
828828 {
829- diff = Renderer . GetScreenHeight ( ) - bgh ;
829+ diff = Renderer . ScreenHeight - bgh ;
830830 bgy -= diff / 2 ;
831831 bgh += diff ;
832832 }
@@ -845,8 +845,8 @@ public static void DrawFullScreenTextureCentered(IGameTexture tex, float alpha =
845845 return ;
846846 }
847847
848- var bgx = Renderer . GetScreenWidth ( ) / 2 - tex . Width / 2 ;
849- var bgy = Renderer . GetScreenHeight ( ) / 2 - tex . Height / 2 ;
848+ var bgx = Renderer . ScreenWidth / 2 - tex . Width / 2 ;
849+ var bgy = Renderer . ScreenHeight / 2 - tex . Height / 2 ;
850850 var bgw = tex . Width ;
851851 var bgh = tex . Height ;
852852
@@ -867,7 +867,7 @@ public static void DrawFullScreenTextureStretched(IGameTexture tex)
867867 DrawGameTexture (
868868 tex , GetSourceRect ( tex ) ,
869869 new FloatRect (
870- Renderer . GetView ( ) . X , Renderer . GetView ( ) . Y , Renderer . GetScreenWidth ( ) , Renderer . GetScreenHeight ( )
870+ Renderer . GetView ( ) . X , Renderer . GetView ( ) . Y , Renderer . ScreenWidth , Renderer . ScreenHeight
871871 ) , Color . White
872872 ) ;
873873 }
@@ -879,13 +879,13 @@ public static void DrawFullScreenTextureFitWidth(IGameTexture tex)
879879 return ;
880880 }
881881
882- var scale = Renderer . GetScreenWidth ( ) / ( float ) tex . Width ;
882+ var scale = Renderer . ScreenWidth / ( float ) tex . Width ;
883883 var scaledHeight = tex . Height * scale ;
884- var offsetY = ( Renderer . GetScreenHeight ( ) - tex . Height ) / 2f ;
884+ var offsetY = ( Renderer . ScreenHeight - tex . Height ) / 2f ;
885885 DrawGameTexture (
886886 tex , GetSourceRect ( tex ) ,
887887 new FloatRect (
888- Renderer . GetView ( ) . X , Renderer . GetView ( ) . Y + offsetY , Renderer . GetScreenWidth ( ) , scaledHeight
888+ Renderer . GetView ( ) . X , Renderer . GetView ( ) . Y + offsetY , Renderer . ScreenWidth , scaledHeight
889889 ) , Color . White
890890 ) ;
891891 }
@@ -897,13 +897,13 @@ public static void DrawFullScreenTextureFitHeight(IGameTexture tex)
897897 return ;
898898 }
899899
900- var scale = Renderer . GetScreenHeight ( ) / ( float ) tex . Height ;
900+ var scale = Renderer . ScreenHeight / ( float ) tex . Height ;
901901 var scaledWidth = tex . Width * scale ;
902- var offsetX = ( Renderer . GetScreenWidth ( ) - scaledWidth ) / 2f ;
902+ var offsetX = ( Renderer . ScreenWidth - scaledWidth ) / 2f ;
903903 DrawGameTexture (
904904 tex , GetSourceRect ( tex ) ,
905905 new FloatRect (
906- Renderer . GetView ( ) . X + offsetX , Renderer . GetView ( ) . Y , scaledWidth , Renderer . GetScreenHeight ( )
906+ Renderer . GetView ( ) . X + offsetX , Renderer . GetView ( ) . Y , scaledWidth , Renderer . ScreenHeight
907907 ) , Color . White
908908 ) ;
909909 }
@@ -915,7 +915,7 @@ public static void DrawFullScreenTextureFitMinimum(IGameTexture tex)
915915 return ;
916916 }
917917
918- if ( Renderer . GetScreenWidth ( ) > Renderer . GetScreenHeight ( ) )
918+ if ( Renderer . ScreenWidth > Renderer . ScreenHeight )
919919 {
920920 DrawFullScreenTextureFitHeight ( tex ) ;
921921 }
@@ -932,7 +932,7 @@ public static void DrawFullScreenTextureFitMaximum(IGameTexture tex)
932932 return ;
933933 }
934934
935- if ( Renderer . GetScreenWidth ( ) < Renderer . GetScreenHeight ( ) )
935+ if ( Renderer . ScreenWidth < Renderer . ScreenHeight )
936936 {
937937 DrawFullScreenTextureFitHeight ( tex ) ;
938938 }
@@ -953,8 +953,8 @@ private static void UpdateView()
953953
954954 if ( Globals . GameState != GameStates . InGame || ! MapInstance . TryGet ( Globals . Me ? . MapId ?? Guid . Empty , out var map ) )
955955 {
956- var sw = Renderer . GetScreenWidth ( ) ;
957- var sh = Renderer . GetScreenHeight ( ) ;
956+ var sw = Renderer . ScreenWidth ;
957+ var sh = Renderer . ScreenHeight ;
958958 var sx = 0 ;
959959 var sy = 0 ;
960960 CurrentView = new FloatRect ( sx , sy , sw / scale , sh / scale ) ;
@@ -1062,7 +1062,7 @@ private static void ClearDarknessTexture()
10621062 return ;
10631063 }
10641064
1065- sDarknessTexture ??= Renderer . CreateRenderTexture ( Renderer . GetScreenWidth ( ) , Renderer . GetScreenHeight ( ) ) ;
1065+ sDarknessTexture ??= Renderer . CreateRenderTexture ( Renderer . ScreenWidth , Renderer . ScreenHeight ) ;
10661066 sDarknessTexture . Clear ( Color . Black ) ;
10671067 }
10681068
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