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rename EventBase -> EventDescriptor
fix namespaces for Events rename EventBase -> EventDescriptor update migrations
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210 files changed

+4028
-465
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210 files changed

+4028
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Framework/Intersect.Framework.Core/Attributes/RelatedVariableTypeAttribute.cs

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using Intersect.Enums;
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using Intersect.Framework.Core.GameObjects.Events;
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namespace Intersect.Attributes;
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Framework/Intersect.Framework.Core/Descriptors/GameObjectType.cs

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using Intersect.Extensions;
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using Intersect.Framework.Core.GameObjects.Crafting;
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using Intersect.Framework.Core.GameObjects.Events;
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using Intersect.Framework.Core.GameObjects.Variables;
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using Intersect.GameObjects;
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using Intersect.GameObjects.Events;
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using Intersect.GameObjects.Maps;
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namespace Intersect.Enums;
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[GameObjectInfo(typeof(MapBase), "maps")]
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Map,
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[GameObjectInfo(typeof(EventBase), "events")]
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[GameObjectInfo(typeof(EventDescriptor), "events")]
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Event,
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[GameObjectInfo(typeof(PlayerVariableDescriptor), "player_variables")]

Framework/Intersect.Framework.Core/GameObjects/Conditions/ConditionMetadata/AccessIsCondition.cs

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using Intersect.Enums;
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using Intersect.Framework.Core.GameObjects.Events;
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namespace Intersect.Framework.Core.GameObjects.Conditions.ConditionMetadata;
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Framework/Intersect.Framework.Core/GameObjects/Conditions/ConditionMetadata/BooleanVariableComparison.cs

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using Intersect.Enums;
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using Intersect.Framework.Core.GameObjects.Events;
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namespace Intersect.Framework.Core.GameObjects.Conditions.ConditionMetadata;
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Framework/Intersect.Framework.Core/GameObjects/Conditions/ConditionMetadata/HasFreeInventorySlots.cs

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using Intersect.Enums;
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using Intersect.Framework.Core.GameObjects.Events;
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namespace Intersect.Framework.Core.GameObjects.Conditions.ConditionMetadata;
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Framework/Intersect.Framework.Core/GameObjects/Conditions/ConditionMetadata/HasItemCondition.cs

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using Intersect.Enums;
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using Intersect.Framework.Core.GameObjects.Events;
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namespace Intersect.Framework.Core.GameObjects.Conditions.ConditionMetadata;
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Framework/Intersect.Framework.Core/GameObjects/Conditions/ConditionMetadata/IntegerVariableComparison.cs

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using Intersect.Enums;
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using Intersect.Framework.Core.GameObjects.Events;
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namespace Intersect.Framework.Core.GameObjects.Conditions.ConditionMetadata;
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Framework/Intersect.Framework.Core/GameObjects/Conditions/ConditionMetadata/LevelOrStatCondition.cs

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using Intersect.Enums;
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using Intersect.Framework.Core.GameObjects.Events;
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namespace Intersect.Framework.Core.GameObjects.Conditions.ConditionMetadata;
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Framework/Intersect.Framework.Core/GameObjects/Conditions/ConditionMetadata/StringVariableComparison.cs

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using Intersect.Enums;
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using Intersect.Framework.Core.GameObjects.Events;
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namespace Intersect.Framework.Core.GameObjects.Conditions.ConditionMetadata;
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Framework/Intersect.Framework.Core/GameObjects/Conditions/ConditionMetadata/VariableIsCondition.cs

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using Intersect.Enums;
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using Intersect.Framework.Core.GameObjects.Events;
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namespace Intersect.Framework.Core.GameObjects.Conditions.ConditionMetadata;
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