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fix: canvas should only capture mouse if the menu is visible
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Intersect.Client.Core/Interface/Game/EscapeMenu.cs

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -89,7 +89,7 @@ public override void Invalidate()
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base.Invalidate();
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if (Interface.GameUi?.GameCanvas != null)
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{
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Interface.GameUi.GameCanvas.MouseInputEnabled = true;
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Interface.GameUi.GameCanvas.MouseInputEnabled = IsVisible;
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}
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}
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