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Intersect.Client.Core/Interface/Game/Inventory Expand file tree Collapse file tree 1 file changed +4
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lines changed Original file line number Diff line number Diff line change @@ -494,16 +494,16 @@ public void Update()
494494 }
495495
496496 var equipped = Globals . Me . MyEquipment . Any ( s => s == _mySlot ) ;
497- _equipImageBackground . IsVisibleInParent = equipped ;
498- _equipLabel . IsVisibleInParent = equipped ;
497+ _equipImageBackground . IsVisibleInParent = ! IsDragging && equipped ;
498+ _equipLabel . IsVisibleInParent = ! IsDragging && equipped ;
499499
500- _quantityLabel . IsVisibleInParent = descriptor . IsStackable && inventorySlot . Quantity > 1 ;
500+ _quantityLabel . IsVisibleInParent = ! IsDragging && descriptor . IsStackable && inventorySlot . Quantity > 1 ;
501501 if ( _quantityLabel . IsVisibleInParent )
502502 {
503503 _quantityLabel . Text = FormatQuantityAbbreviated ( inventorySlot . Quantity ) ;
504504 }
505505
506- _cooldownLabel . IsVisibleInParent = Globals . Me . IsItemOnCooldown ( _mySlot ) ;
506+ _cooldownLabel . IsVisibleInParent = ! IsDragging && Globals . Me . IsItemOnCooldown ( _mySlot ) ;
507507 if ( _cooldownLabel . IsVisibleInParent )
508508 {
509509 var itemCooldownRemaining = Globals . Me . GetItemRemainingCooldown ( _mySlot ) ;
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