Replies: 5 comments
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Restored issue. |
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This feels awfully game specific to me? |
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It is a basic functionality that would be good to add to the engine, in my specific case I have some items of knives and shurikens among a lot of tools that can be equipped by players that allow them to launch them, but consuming said item from the inventory in each launch. |
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This would allow us to have projectiles that have different damages and effects and another way we can balance ranged combat. Poison/fire/ice arrows, all able to apply damage and a spell effect. Being able to be shot by the same bow. Instead of multiple bow types. |
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Is your feature request related to a problem? Please describe.
It would be interesting if the Arrow or any projectile can be equipable, and can be used in the Shield Slot
Describe the solution you'd like
To create a type of item, Projectile, the engine automatically allows you to equip it even using a bow, however, you will have to create one for staves too, for the player not to equip arrows. OR a type of BOW item, the arrow can only equip when a bow is equipped
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