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This would a great addition and hopefully gets some attention. |
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Description
I wanted to give an idea about a possible improvement in the projectile system, in several rpgs there are projectiles with a larger area of damage, I already had experience with online games, and straight line projectiles with only one hit tile, it makes the hit super difficult to the target, an option to select the number of tiles that the projectile will hit would solve this problem, in addition to creating several more complete forms of projectiles, for example creating an animation of a giant fireball, it would not make sense for it to hit only one correct tile , among other types of spells (animations).
How could it fit in the editor:
A simple label where the developer will select the number of hit tiles, the bigger the hit area will be. In addition, it would be interesting to add a final animation to the projectile, for example when it hits a block, the damage animation could come out, so that the projectile does not simply disappear.
Well, I think the idea is clear, I think many here would like this improvement, if any programmer can contribute, I think it would be very good for the intersect, thank you.
Intended Use-Case
Improvement and improvement of the project system.
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