Feature: OnDeath Common Event Trigger #1745
LunamOdium
started this conversation in
Ideas
Replies: 0 comments
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Uh oh!
There was an error while loading. Please reload this page.
Uh oh!
There was an error while loading. Please reload this page.
-
** Is your feature request related to a problem? Please describe.**
Not a problem.
I know I saw somewhere on the forums that someone said it would be pointless, but I disagree.
I know we have OnRespawn which is good for various things, but it can cause issues if your trying to make OnDeath events with the OnRespawn trigger.
OnDeath triggered events will execute the entire event AFTER the player dies, but BEFORE they respawn
Things you could do:
Special death animations
'You Died" screens(can be done with OnRespawn but the user will be unable to see their player or defend themselves if attacked at the respawn by another player/npc)
If you die with a certain item/spell/etc., Do something(like warp to different map or something)
This will also allow the Dev to incorporate a "Respawn Timer" for the player if they wish. I know I personally am not a fan of instantly snapping to respawn points immediatly upon death(not visually pleasing and gives the player no time to get their bearings before respawning.)
Describe the solution you'd like
An OnDeath common event trigger that works exactly the same as OnRespawn but triggers AFTER player death but BEFORE player respawn.
Duplicate Check
This post is not a duplicate to the best of my knowledge.
Beta Was this translation helpful? Give feedback.
All reactions