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I'd love to see % health/max health type of damage options as it's a common thing. Cost not as common but I have seen it and could still be useful. |
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Description
In spells, it would be useful to have the option to use manacost and hpcost percentages instead of just integers.
Thanks to this, we could create spells that take a given amount of our maximum mana or hp.
Additionally, if there is an option, add the Hpdamage and Mpdamage percentage option
Intended Use-Case
The only thing is that this option will be useful when we want the spell to take more than a given fixed amount.
This is useful when there is a lot of mana, for example, and spells take little
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