feature: configurable in-combat-state during spell effects over time #2216
Replies: 10 comments
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You say "using a food", we see "uses items" |
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First of all, the wording was already fixed in 7.2 beta 15, you are essentially casting spells with items. Edit: i've added the help wanted tag and decided to not close this since it might be worth to wait for the maintainer or other collaborators to give their insight on this, i somewhat believe that we should have some sort of checkbox among the spells editor which allows it to choose wether we want for X spell to trigger the in combat state or not. - as for now, this is in theory and by design not an issue, but something that probably requires an enhancement instead. |
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Oh I must have an old version then. When I set an item to consumable, it only gives me the option to Heal, restore MP, and grant EXP. I don't see any option for a 30 minute regen buff without combat. I was under the impression that if I wanted an item to grant me a 30 minute Regen buff without combat, that I had to create a regen spell, and use the item to grant the spell. Is there another way of doing this? |
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i guess that i misunderstood that part (going to change the title again 😆 ), regardless, iirc: to have such effect over time you need to use a spell, which by design send the players into combat state. |
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I completely understand, that's what I have done to the letter. However I'm unsatisfied that A 30m Regen buff working outside of combat isn't possible (Has no one in this community created this bread and butter MMO staple?) I suppose let's change this to an enhancement request then. I see the solution going one of three ways.
I feel I may be stepping over a line here in a community I'm unfamiliar with, but it's hard for me to imagine after all the wonderful things this engine is capable of that a Regen Food Buff that doesn't break the game's balance and logout features is out of the question, so I'll stick my neck out and ask. |
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This is actually the intended behavior for every spell, this was designed by the engine's author sometime ago in order to prevent people to simply vanish out of combat in order to cheat their way out and survive 😆 which in a way, is a handy safelock over having nothing like before.
I just took a second read on this and, can you elaborate more on this? i don't see how being in combat state doesn't allows a player to heal themselves on scenarios where they aren't really in combat and such, i'm probably missing something here o.O... regardless, yes, having a checkbox could probably fit in faster and fill this need which in a way is pretty valid but again, i don't see how the combat state wouldn't allow things to simply flow while in game with your food that heals over time, but i do see the annoying drawback where you wouldn't be able to logout until you are fully healed or the buff is over - which in your case is pretty long for a single buff... a workaround would be to use a cleanse / debuff spell item / spell, but sure, nobody wants the player to be worrying about that, the checkbox would allow it in this case to simply logout the character while cleaning up the buff which iirc, should happen within the logout method by default. |
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Sure, it sounds more accurate to be fair 👍🏽 considering that this is, in fact, a feature that already exists, but we could improve it by adding the possibility to enable/disable it when preferred. |
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I'll elaborate on the out of combat healing bit. In the Class Editor section where you're designing the stats of the class, the exp curve, etc. There is a HP and MP Regen % stat. When you put 10% into HP, then you restore 10% of your max HP every server tick (frequency can be edited in server config) but only while out of combat (it doesn't explicitly state this, but it is how it functions in reality). These Regens completely freeze whilst in combat. My scenario: A fighter class has 10% Regen in the Class Editor Menu, which shows up in his Character Sheet ingame (C). This regen only works when completely out of combat and doesn't work at all while in combat. Now, I have a cooking skill that allows me to make food, and I catch fish and cook a meal that applies a 30 minute Buff on me to restore 10 health every 10 seconds. My ideal situation is that when I'm low on health AND out of combat, I should be receiving the Class Editor HP Regen ontop of the 10HP/10s 30 minute buff. Instead, what actually happens is that the Class Editor HP Regen completely stops so long as the Food Buff is active, causing potentially an overall penalty to HP regen as a whole, depending on the ratio of time in combat vs time out of combat. I hope this brings more detail to the situation. |
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Whenever you can, please update the main post following the enhancement format which is essentially:
I've updated the title as well, i hope that this helps with your enhancement idea 👍🏽 |
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All done. Let me know how that is. |
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Description
I would like to suggest an alteration to the Spell Menu in which you may toggle whether or not a spell puts you into combat. This would result in the capability to apply Buffs such as stat enhancements and HP/MP Regen without the loss of out-of-combat Regen granted in the Class Editor Menu.
Here is what it looks like as of right now, unchanged

Here is how I envision it looking once modified. A No Combat option is there, but greyed out until you select "Friendly". This way, you still cannot use offensive spells and then log out, cheating the system.

Here you can see that once "Friendly" is toggled on, the capability to toggle "No Combat" becomes active.

And lastly, just for funsies and completionist's sake, here you see both options toggled on.

Intended Use-Case
This enhancement would expand developers' options on making stat-enhancing and buff capabilities on items, which is a staple in many MMORPGs. It would prevent the current issue of HP-Regen spells "overwriting" out-of-combat HP Regen, and it would prevent issues logging out when affected by very long spell durations.
Example: My revenant has 10% HP Regen as per the Class Editor screen, thus granting him 10% health regen each server tick. If he casts a Regen Spell on himself (Or in my case, eats a meal (item) which grants him a buff (spell) that increases HP by 10 every 10 seconds for 10 minutes) then it will put him into combat, therefore disabling his natural 10% out-of-combat regen and preventing him from safely logging out for 10 minutes.
With my suggestion implemented, he will instead be granted his natural 10% out-of-combat regen in addition to the food effects (spell) of 10 HP every 10 seconds over 10 minutes.
Duplicate Bug Check
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