feature: Improve npcs immunities system #2424
WeylonSantana
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Description
I'm doing a custom job and I had to add several new spell effects, so I realized that the npcs immunities system is not scalable, problems I found:
Horrible interface - too many checkboxes, and having to add an extra one for every new effect
Unique Tenacity - You can check multiple immunities, but the same tenacity for all of them
The current system allows for a lot of customization, but could be better
Intended Use-Case
One solution, I believe, would be to look at how item effects changed after the daywalkr change.
We need to change the interface to a combobox and nud for tenacity, add a list as happen with the extra effects of items
Objective: an npc, should have different types of immunities with different types of tenacity for them. In addition to avoiding many checkboxes when adding new spell effects.
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