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feature: stealth interaction behaviors for aggro'd NPCs #1790

@AlexVild

Description

@AlexVild

See #1790 (comment) for high-level feature implementation details.

Description

A player can go stealth, which makes NPCs not follow them/attack them anymore.

However, the NPCs wont attack anyone during that time, unless someone successfully steals aggro back (taunt/out damaging the invisible entity).

This opens up exploits where a player can just go invisible and let their friends do all the work without anyone taking damage/aggro.

Steps to Reproduce

  1. Be in a party of 2+
  2. Have someone pull aggro, then go invisible
  3. Observe NPC behavior

Version with bug

Latest

Last version that worked well

Never

Affected platforms

I was not able test on other platforms

Did you find any workaround?

No response

Relevant log output

No response

Duplicate Bug Check

  • This bug report is not a duplicate to the best of my knowledge.

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