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feature requestNew and valid feature requestNew and valid feature requesthelp wantedIssues/features that are available to be worked on by anyoneIssues/features that are available to be worked on by anyone
Description
Currently, all maps need to be named manually. It's simple, but during the initial game development process, everything is named temporarily. Additionally, a feature that would allow naming and numbering a group of maps in a folder while using the map editor would be very helpful.
- Server configuration called
MapNameBehaviorFolderName[Default] - this will set the default name to name of the folder the map is in, if it isn't in a folder it will fall back to the localizedNew Mapstring (New Mapneeds to be removed from the constructor, default name should be null)NumberedFolderName- behaves the same asFolderName, except it will add a number to the end based on where the map is in the list (theNameproperty should still benull, this is only filled in at runtime)NewMap- this is the existing behavior
- Developers should be able to specify different names for players and developers (add a
DeveloperNameproperty which is never shown to a player, even ifNameis empty) - Any maps with a value already stored in the
Nameproperty will be kept, this should only impact the name of new maps - If a map has their
Nameset and then the name is cleared, it should set tonullin the database, and since it isnullat runtime it will fall back to another name according to the server configuration
Stretch goal, may not be feasible with the tree control in WinForms:
- Map folders should also have a
NameandDeveloperName, the latter of which is exclusively shown to developers and never to players
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feature requestNew and valid feature requestNew and valid feature requesthelp wantedIssues/features that are available to be worked on by anyoneIssues/features that are available to be worked on by anyone