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bugSomething isn't workingSomething isn't workingverifiedIssue has been verified as valid/existing.Issue has been verified as valid/existing.
Description
Describe the bug
Monster killed at the same time do not trig their common event on death, it can lead to event being inactive because of a wrong count. See the video for a demonstration.
Version Encountered
0.6.2.448
To Reproduce
Steps to reproduce the behavior:
- Create a global variable "Count", create a common event "Deathcount" wich lower the variable "Count" by 1, you can also put a chatbox message wich tell the actual count using a \gv{#} .
- Create a NPC, "Skeleton" (or whatever) Give him the "Deathcount" common event.
- Make an event wich spawn let's say, 9 skeleton and set the variable "Count" at 9, and as condition the "Count" must be equal to 0.
- Make an Event "Skeleton Counter" who will tell you the actual count of skeleton killed using a \gv{#}.
- Use an AOE spell wich can kill skeleton together at the same time.
- Talk back to the Skeleton Counter See error.
Expected behavior
Each death of monster should trigger the common event.
Video
https://s3.us-east-2.amazonaws.com/ascensiongamedev/filehost/c52d176f7835a3ad9c865d42a725c61d.mp4
Logs
X
Operating System:
Windows
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bugSomething isn't workingSomething isn't workingverifiedIssue has been verified as valid/existing.Issue has been verified as valid/existing.