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Switch to .slnx solution format for improved structure
Replaced the traditional `TextureDecoder.sln` file with a new `TextureDecoder.slnx` file, which uses a hierarchical XML-based format. The new format organizes solution items and project references more cleanly, removing verbose configuration details like `SolutionConfigurationPlatforms` and `NestedProjects`. This transition simplifies the solution structure and enhances maintainability.
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TextureDecoder.sln

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TextureDecoder.slnx

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<Solution>
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<Folder Name="/Solution Items/">
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<File Path=".editorconfig" />
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<File Path=".gitignore" />
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<File Path="Directory.Build.props" />
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<File Path="LICENSE" />
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<File Path="README.md" />
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</Folder>
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<Folder Name="/Solution Items/Licenses/">
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<File Path="Licenses/bcdec.md" />
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<File Path="Licenses/uTinyRipper.md" />
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</Folder>
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<Folder Name="/Solution Items/Workflows/">
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<File Path=".github/workflows/build.yml" />
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</Folder>
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<Project Path="AssetRipper.TextureDecoder.Benchmarks/AssetRipper.TextureDecoder.Benchmarks.csproj" />
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<Project Path="AssetRipper.TextureDecoder.ColorGenerator/AssetRipper.TextureDecoder.ColorGenerator.csproj" />
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<Project Path="AssetRipper.TextureDecoder.ConsoleApp/AssetRipper.TextureDecoder.ConsoleApp.csproj" />
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<Project Path="AssetRipper.TextureDecoder.Paths/AssetRipper.TextureDecoder.Paths.csproj" />
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<Project Path="AssetRipper.TextureDecoder.SourceGeneration.Common/AssetRipper.TextureDecoder.SourceGeneration.Common.csproj" />
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<Project Path="AssetRipper.TextureDecoder.TestGenerator/AssetRipper.TextureDecoder.TestGenerator.csproj" />
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<Project Path="AssetRipper.TextureDecoder.Tests/AssetRipper.TextureDecoder.Tests.csproj" />
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<Project Path="AssetRipper.TextureDecoder/AssetRipper.TextureDecoder.csproj" />
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<Project Path="IntegerConversion.ConstantEstimation/IntegerConversion.ConstantEstimation.csproj" />
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</Solution>

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