I'm looking in to using this in my game engine where audio may be minutes long, and audio may loop as well. Looking in to it this library does not seem to support seeking + reading specific sample counts at a time?
For performance reasons my engine reads 16384 samples at a time, can flush those samples immediately and seek to a specifc sample before continuing playback. Currently I'm doing this through libvorbisfile.
Would it be possible for this library to eventually support such?