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Package.resolved

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Package.swift

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@@ -7,7 +7,7 @@ let package = Package(
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name: "AudioKitEX",
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platforms: [.macOS(.v10_13), .iOS(.v11), .tvOS(.v11)],
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products: [.library(name: "AudioKitEX", targets: ["AudioKitEX"])],
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dependencies: [.package(url: "https://github.com/AudioKit/AudioKit", .branch("swift-only"))],
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dependencies: [.package(url: "https://github.com/AudioKit/AudioKit", from: "5.3.0")],
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targets: [
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.target(name: "AudioKitEX", dependencies: ["AudioKit", "CAudioKitEX"]),
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.target(name: "CAudioKitEX", cxxSettings: [.headerSearchPath(".")]),

README.md

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<div align=center>
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<img src="https://github.com/AudioKit/Cookbook/raw/main/Cookbook/Cookbook/Assets.xcassets/audiokit-icon.imageset/audiokit-icon.png" width="20%"/>
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# AudioKitEX
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C-backed AudioKit DSP
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[![Build Status](https://github.com/AudioKit/AudioKitEX/workflows/CI/badge.svg)](https://github.com/AudioKit/AudioKitEX/actions?query=workflow%3ACI)
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[![License](https://img.shields.io/github/license/AudioKit/AudioKitEX)](https://github.com/AudioKit/AudioKitEX/blob/main/LICENSE)
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[![Platform](https://img.shields.io/cocoapods/p/AudioKit)](https://github.com/AudioKit/AudioKit/wiki)
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[![Reviewed by Hound](https://img.shields.io/badge/Reviewed_by-Hound-8E64B0.svg)](https://houndci.com)
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[![Twitter Follow](https://img.shields.io/twitter/follow/AudioKitPro.svg?style=social)](https://twitter.com/AudioKitPro)
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</div>
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This extension to AudioKit contains all of the AudioKit features that rely on C/C++ DSP.
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## Installation in Xcode 13
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You can AudioKit and any of the other AudioKit libraries using Collections
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1. Select File -> Add Packages...
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2. Click the `+` icon on the bottom left of the Collections sidebar on the left.
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3. Choose `Add Swift Package Collection` from the pop-up menu.
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4. In the `Add Package Collection` dialog box, enter `https://swiftpackageindex.com/AudioKit/collection.json` as the URL and click the "Load" button.
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5. It will warn you that the collection is not signed, but it is fine, click "Add Unsigned Collection".
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6. Now you can add any of the AudioKit Swift Packages you need and read about what they do, right from within Xcode.
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## Examples
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See the [AudioKit Cookbook](https://github.com/AudioKit/Cookbook/) for examples.

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