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README.md

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# SoulAudioKit
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# Soul AudioKit
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[![Build Status](https://github.com/AudioKit/SoulAudioKit/workflows/CI/badge.svg)](https://github.com/AudioKit/SoulAudioKit/actions?query=workflow%3ACI)
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[![License](https://img.shields.io/github/license/AudioKit/SoulAudioKit)](https://github.com/AudioKit/SoulAudioKit/blob/main/LICENSE)
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[![Platform](https://img.shields.io/cocoapods/p/AudioKit)](https://github.com/AudioKit/AudioKit/wiki)
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[![Reviewed by Hound](https://img.shields.io/badge/Reviewed_by-Hound-8E64B0.svg)](https://houndci.com)
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[![Twitter Follow](https://img.shields.io/twitter/follow/AudioKitPro.svg?style=social)](https://twitter.com/AudioKitPro)
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A basis for creating AudioKit nodes with SOUL
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A basis for creating AudioKit nodes with SOUL.
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## Documentation
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The Githbub [Wiki](https://github.com/AudioKit/SoulAudioKit/wiki) hosts the documentation for this project.
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* [Diode Clipper](https://github.com/AudioKit/SoulAudioKit/wiki) - Clips a signal to a predefined limit, in a "soft" manner, using one of three methods.
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## TODO
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Make mour nodes based on soul patches!
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Make more nodes based on soul patches!
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## Installation via Swift Package Manager
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To add AudioKitUI to your Xcode project, select File -> Swift Packages -> Add Package Depedancy. Enter `https://github.com/AudioKit/SoulAudioKit` for the URL.

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