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main.c
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110 lines (102 loc) · 3.06 KB
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/*
** EPITECH PROJECT, 2024
** B-MUL-100-LYN-1-1-myhunter-aurelien.demeusy
** File description:
** main.c
*/
#include <SFML/Graphics.h>
#include <SFML/Window.h>
#include <stdlib.h>
#include "include/structs.h"
#include "include/my.h"
#include <time.h>
int evt(game_state_t *game_state)
{
sfEvent event;
if (!game_state->window)
return 84;
while (sfRenderWindow_pollEvent(game_state->window, &event)) {
if (event.type == sfEvtClosed) {
sfRenderWindow_close(game_state->window);
}
if (event.type == sfEvtKeyPressed && event.key.code == sfKeyEscape) {
sfRenderWindow_close(game_state->window);
}
if (event.type == sfEvtKeyPressed && event.key.code == sfKeyL) {
game_state->show_hitboxes += 1;
}
if (event.type == sfEvtKeyPressed && event.key.code == sfKeyS) {
game_state->show_sprites += 1;
}
}
}
void destroy(game_state_t *game_state)
{
if (!game_state)
return;
if (game_state->window)
sfRenderWindow_destroy(game_state->window);
if (game_state->clock)
sfClock_destroy(game_state->clock);
if (game_state->font)
sfFont_destroy(game_state->font);
if (game_state->timer_text)
sfText_destroy(game_state->timer_text);
if (game_state->background_texture)
sfTexture_destroy(game_state->background_texture);
if (game_state->background_sprite)
sfSprite_destroy(game_state->background_sprite);
for (; game_state->ac; game_state->ac = game_state->ac->next)
free(game_state->ac);
for (; game_state->towers; game_state->towers = game_state->towers->next)
free(game_state->towers);
}
int initialize_game(game_state_t *game_st, char *font_path, const char *file)
{
if (!game_st || !font_path || !file) {
my_putstr("Error: Invalid arguments for game initialization\n");
return 84;
}
if (!init_game_state(game_st, font_path)) {
my_putstr("Error: Failed to initialize game state\n");
return 84;
}
if (load_entities_from_file(file, game_st) == 0) {
my_putstr("Error: Failed to load entities from file\n");
return 84;
}
create_aircraft_sprites(game_st->ac);
create_tower_sprites(game_st->towers);
return 0;
}
int handle_arguments(int argc, char **argv)
{
if (argc != 2) {
my_putstr("bad arguments: 0 given but 84 is required retry with -h\n");
return 84;
}
if (my_strcmp(argv[1], "-h") == 0) {
h_option();
return 0;
}
return 1;
}
int main(int argc, char **argv)
{
game_state_t game_state = {0};
int arg_status = handle_arguments(argc, argv);
if (arg_status != 1) {
return arg_status;
}
if (initialize_game(&game_state, "font/DejaVuSans.ttf", argv[1]) == 84) {
destroy(&game_state);
return 84;
}
while (sfRenderWindow_isOpen(game_state.window)) {
evt(&game_state);
update_game_state(&game_state);
sfRenderWindow_display(game_state.window);
}
destroy(&game_state);
return 0;
}