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bugSomething isn't workingSomething isn't working
Description
Describe the bug
When a .usd file is loaded and resaved either via kick or AiSceneWrite directly if a shader is only linked via a custom primvar the the shader is removed from the ArnoldUnassignedShaders prim
To Reproduce
Steps to reproduce the behavior:
- download the example test_custom_shader.usda.zip
- run the kick comand:
kick -i test_custom_shader.usda -resave test_custom_shader_resaved.usda - the resulting usda file removed the
ArnoldUnassignedShadersnodegraph
Expected behavior
All shaders in and ArnoldUnassignedShaders Prim should remain on resaving the USD file via AiSceneWrite
Used Software Versions
- Arnold: 7.4.4
Additional context
If I remove the line
string inputs:name = "myRefShader"
The nodegaph remains when re-saving
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bugSomething isn't workingSomething isn't working
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Status
Todo