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High level architecture overview
Nikita Tsukanov edited this page May 27, 2017
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The idea is to split portable (core) and platform-specific (subsystem) code into separate assemblies/packages.
Also see a bit outdated documentation here
We have subsystems for:
- Various .NET Runtimes. The approach for scanning assemblies, threading, etc is a bit different for .NETFX/Mono, .NET Core and Xamarin platforms
- Rendering. Rendering subsystem should provide an implementation of IDrawingContextImpl and means to obtain one for a surface. Surface might be a Win32 window handle (needed for Direct2D), GDK drawable of a framebuffer abstraction that provides a region of unmanaged memory for rendering.