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Hi,
Thanks for the awesome audio library for unity. I have tested the demo scene and it works in a way that whatever you say it's getting transmitted to all clients. So, all connected clients can hear everyone.
I have a question as i want to perform voice chat between two clients(players). Since, we have the audioclip data and transmitting over the network is there any way to find out the client and send and recieve this audio only between them?
Note that in my case the players are spawned through the (Player prefab of Spawn Info on Network Manager.
Thanks
Shaik
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