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Add references.
Add references to bibliography and also inlcude reference in topics such as noise and probabilistic ending.
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docs/reference/bibliography.rst

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.. [Axelrod1984] The Evolution of Cooperation. Basic Books. ISBN 0-465-02121-2.
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.. [Axelrod1995] Wu, J. and Axelrod, R. (1995). How to cope with noise in the Iterated prisoner’s dilemma, Journal of Conflict Resolution, 39(1), pp. 183–189. doi: 10.1177/0022002795039001008.
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.. [Banks1980] Banks, J. S., & Sundaram, R. K. (1990). Repeated games, finite automata, and complexity. Games and Economic Behavior, 2(2), 97–117. http://doi.org/10.1016/0899-8256(90)90024-O
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.. [Bendor1993] Bendor, Jonathan, et al. “Cooperation Under Uncertainty: What Is New, What Is True, and What Is Important.” American Sociological Review, vol. 61, no. 2, 1996, pp. 333–338., www.jstor.org/stable/2096337.
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.. [Beaufils1997] Beaufils, B. and Delahaye, J. (1997). Our Meeting With Gradual: A Good Strategy For The Iterated Prisoner’s Dilemma. http://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.42.4041
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.. [Berg2015] Berg, P. Van Den, & Weissing, F. J. (2015). The importance of mechanisms for the evolution of cooperation. Proceedings of the Royal Society B-Biological Sciences, 282.
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.. [Flood1958] Merrill M. Flood. Some Experimental Games, 1958.
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.. [Frean1994] Frean, Marcus R. “The Prisoner's Dilemma without Synchrony.” Proceedings: Biological Sciences, vol. 257, no. 1348, 1994, pp. 75–79. www.jstor.org/stable/50253.
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.. [Hilde2013] Hilbe, C., Nowak, M.A. and Traulsen, A. (2013). Adaptive dynamics of extortion and compliance, PLoS ONE, 8(11), p. e77886. doi: 10.1371/journal.pone.0077886.
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.. [Kraines1989] Kraines, D. & Kraines, V. Theor Decis (1989) 26: 47. doi:10.1007/BF00134056

docs/tutorials/further_topics/noisy_tournaments.rst

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A common variation on iterated prisoner’s dilemma tournaments is to add
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stochasticity in the choice of actions, simply called noise. This noise is
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introduced by flipping plays between ‘C’ and ‘D’ with some probability that is
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applied to all plays after they are delivered by the player.
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applied to all plays after they are delivered by the player [Bendor1993]_.
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The presence of this persistent background noise causes some strategies to
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behave substantially differently. For example, :code:`TitForTat` can fall into

docs/tutorials/further_topics/probabilistict_end_tournaments.rst

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It is possible to create a tournament where the length of each Match is not
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constant for all encounters: after each turn the Match ends with a given
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probability::
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probability, [Axelrod1980b]_::
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>>> import axelrod as axl
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>>> players = [axl.Cooperator(), axl.Defector(),

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