@@ -56,42 +56,41 @@ def __init__(
5656 Random seed for reproducibility
5757 """
5858
59- defaults = {
60- (True , True ): (DEFAULT_TURNS , 0 ),
61- (True , False ): (float ("inf" ), prob_end ),
62- (False , True ): (turns , 0 ),
63- (False , False ): (turns , prob_end ),
64- }
65- self .turns , self .prob_end = defaults [(turns is None , prob_end is None )]
59+
60+ self .turns , self .prob_end = turns , prob_end
61+ if prob_end is None :
62+ self .prob_end = 0
63+ if turns is None :
64+ self .turns = float ("inf" )
65+ if turns is None and prob_end is None :
66+ self .turns = DEFAULT_TURNS
6667
6768 self .result = []
6869 self .noise = noise
6970
70- self .set_seed (seed )
71-
71+ self .game = game
7272 if game is None :
7373 self .game = Game ()
74- else :
75- self .game = game
7674
75+ self ._cache = deterministic_cache
7776 if deterministic_cache is None :
7877 self ._cache = DeterministicCache ()
79- else :
80- self ._cache = deterministic_cache
8178
79+ self .match_attributes = match_attributes
8280 if match_attributes is None :
81+ # known_turns = inf if both prob_end and turns are None, else turns
8382 known_turns = self .turns if prob_end is None else float ("inf" )
8483 self .match_attributes = {
8584 "length" : known_turns ,
8685 "game" : self .game ,
8786 "noise" : self .noise ,
8887 }
89- else :
90- self .match_attributes = match_attributes
9188
9289 self .players = list (players )
9390 self .reset = reset
9491
92+ self .set_seed (seed )
93+
9594 def set_seed (self , seed ):
9695 """Sets a random seed for the Match, for reproducibility. Initializes
9796 a match-wide RNG instance which is used to propagate seeds to the Players
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